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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -409,7 +409,7 @@ void EnButte_Update(Actor* thisx, PlayState* play) {
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this->actionFunc(this, play);
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if (this->actor.update != NULL) {
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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Math_StepToF(&this->actor.world.pos.y, this->posYTarget, 0.6f);
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if (this->actor.xyzDistToPlayerSq < 5000.0f) {
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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