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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -409,7 +409,7 @@ void EnButte_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
if (this->actor.update != NULL) {
Actor_MoveForward(&this->actor);
Actor_MoveXZGravity(&this->actor);
Math_StepToF(&this->actor.world.pos.y, this->posYTarget, 0.6f);
if (this->actor.xyzDistToPlayerSq < 5000.0f) {
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);