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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -688,7 +688,7 @@ void EnFish_OrdinaryUpdate(EnFish* this, PlayState* play) {
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}
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if ((this->actionFunc == NULL) || (this->actionFunc(this, play), (this->actor.update != NULL))) {
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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if (this->unk_250 != 0) {
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Actor_UpdateBgCheckInfo(play, &this->actor, 17.5f, 4.0f, 0.0f, this->unk_250);
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@ -727,7 +727,7 @@ void EnFish_RespawningUpdate(EnFish* this, PlayState* play) {
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}
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if ((this->actionFunc == NULL) || (this->actionFunc(this, play), (this->actor.update != NULL))) {
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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if (this->respawnTimer == 20) {
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this->actor.draw = EnFish_Draw;
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