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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -499,7 +499,7 @@ void EnGe2_MaintainColliderAndSetAnimState(EnGe2* this, PlayState* play) {
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}
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void EnGe2_MoveAndBlink(EnGe2* this, PlayState* play) {
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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if (DECR(this->blinkTimer) == 0) {
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this->blinkTimer = Rand_S16Offset(60, 60);
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