mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 14:34:32 +00:00
Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
This commit is contained in:
parent
41e80b951b
commit
e37b993483
191 changed files with 349 additions and 324 deletions
|
@ -395,7 +395,7 @@ void EnIshi_LiftedUp(EnIshi* this, PlayState* play) {
|
|||
EnIshi_SetupFly(this);
|
||||
EnIshi_Fall(this);
|
||||
func_80A7ED94(&this->actor.velocity, D_80A7FA28[this->actor.params & 1]);
|
||||
func_8002D7EC(&this->actor);
|
||||
Actor_UpdatePos(&this->actor);
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 7.5f, 35.0f, 0.0f,
|
||||
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_6 |
|
||||
UPDBGCHECKINFO_FLAG_7);
|
||||
|
@ -464,7 +464,7 @@ void EnIshi_Fly(EnIshi* this, PlayState* play) {
|
|||
Math_StepToF(&this->actor.shape.yOffset, 0.0f, 2.0f);
|
||||
EnIshi_Fall(this);
|
||||
func_80A7ED94(&this->actor.velocity, D_80A7FA28[type]);
|
||||
func_8002D7EC(&this->actor);
|
||||
Actor_UpdatePos(&this->actor);
|
||||
this->actor.shape.rot.x += sRotSpeedX;
|
||||
this->actor.shape.rot.y += sRotSpeedY;
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 7.5f, 35.0f, 0.0f,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue