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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -381,7 +381,7 @@ void EnNy_Update(Actor* thisx, PlayState* play) {
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temp_f22 = (24.0f * temp_f20) + 12.0f;
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this->actor.shape.rot.x += (s16)(this->unk_1E8 * 1000.0f);
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func_80ABD3B8(this, temp_f22 + 10.0f, temp_f22 - 10.0f);
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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Math_StepToF(&this->unk_1E4, this->unk_1E8, 0.1f);
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this->actionFunc(this, play);
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this->actor.prevPos.y -= temp_f22;
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@ -512,7 +512,7 @@ void EnNy_UpdateUnused(Actor* thisx, PlayState* play2) {
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CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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Math_StepToF(&this->unk_1E4, this->unk_1E8, 0.1f);
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}
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static Vec3f sFireOffsets[] = {
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