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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -600,7 +600,7 @@ void EnOkuta_Update(Actor* thisx, PlayState* play2) {
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this->actor.scale.y * 100.0f);
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} else {
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canRestorePrevPos = false;
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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Math_Vec3f_Copy(&prevPos, &this->actor.world.pos);
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Actor_UpdateBgCheckInfo(play, &this->actor, 10.0f, 15.0f, 30.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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