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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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parent
41e80b951b
commit
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191 changed files with 349 additions and 324 deletions
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@ -791,12 +791,12 @@ void func_80AEC40C(EnRu1* this) {
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this->actor.speed = (kREG(3) * 0.01f) + 2.7f;
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}
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this->actor.velocity.y = -1.0f;
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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}
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void func_80AEC4CC(EnRu1* this) {
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this->actor.velocity.y = -1.0f;
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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}
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void func_80AEC4F4(EnRu1* this) {
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@ -811,7 +811,7 @@ void func_80AEC4F4(EnRu1* this) {
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*speedXZ = 0.0f;
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this->actor.velocity.y = -((kREG(4) * 0.01f) + 13.0f);
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}
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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}
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s32 func_80AEC5FC(EnRu1* this, PlayState* play) {
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@ -1426,7 +1426,7 @@ void func_80AEDEF4(EnRu1* this, PlayState* play) {
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void func_80AEDFF4(EnRu1* this, PlayState* play) {
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func_80AEDB30(this, play);
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func_80AEDEF4(this, play);
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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}
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void func_80AEE02C(EnRu1* this) {
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@ -1466,7 +1466,7 @@ void func_80AEE050(EnRu1* this) {
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}
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this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speed;
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this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speed;
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func_8002D7EC(&this->actor);
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Actor_UpdatePos(&this->actor);
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}
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} else {
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if (this->unk_350 == 1) {
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@ -1731,7 +1731,7 @@ void func_80AEECF0(EnRu1* this, PlayState* play) {
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void func_80AEED58(EnRu1* this, PlayState* play) {
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func_80AED83C(this);
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func_80AEAECC(this, play);
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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EnRu1_UpdateSkelAnime(this);
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EnRu1_UpdateEyes(this);
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func_80AEEAC8(this, play);
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