mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
This commit is contained in:
parent
41e80b951b
commit
e37b993483
191 changed files with 349 additions and 324 deletions
|
@ -436,7 +436,7 @@ void EnTa_RunWithAccelerationAndSfx(EnTa* this, PlayState* play) {
|
|||
if (this->actor.speed < 6.0f) {
|
||||
this->actor.speed += 0.4f;
|
||||
}
|
||||
Actor_MoveForward(&this->actor);
|
||||
Actor_MoveXZGravity(&this->actor);
|
||||
}
|
||||
|
||||
void EnTa_RunAwayRunOutOfGate(EnTa* this, PlayState* play) {
|
||||
|
@ -1232,7 +1232,7 @@ void EnTa_Update(Actor* thisx, PlayState* play) {
|
|||
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
|
||||
Actor_MoveForward(&this->actor);
|
||||
Actor_MoveXZGravity(&this->actor);
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
|
||||
this->animFunc(this);
|
||||
this->actionFunc(this, play);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue