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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -355,7 +355,7 @@ void EnTp_Fragment_SetupFade(EnTp* this) {
}
void EnTp_Fragment_Fade(EnTp* this, PlayState* play) {
func_8002D7EC(&this->actor);
Actor_UpdatePos(&this->actor);
this->alpha -= 20;
if (this->alpha < 20) {
@ -673,7 +673,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
if (this->actor.params <= TAILPASARAN_HEAD) {
Actor_MoveForward(&this->actor);
Actor_MoveXZGravity(&this->actor);
if (this->actionIndex != TAILPASARAN_ACTION_HEAD_BURROWRETURNHOME) {
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 15.0f, 10.0f,