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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -355,7 +355,7 @@ void EnTp_Fragment_SetupFade(EnTp* this) {
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}
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void EnTp_Fragment_Fade(EnTp* this, PlayState* play) {
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func_8002D7EC(&this->actor);
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Actor_UpdatePos(&this->actor);
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this->alpha -= 20;
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if (this->alpha < 20) {
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@ -673,7 +673,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
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this->actionFunc(this, play);
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if (this->actor.params <= TAILPASARAN_HEAD) {
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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if (this->actionIndex != TAILPASARAN_ACTION_HEAD_BURROWRETURNHOME) {
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Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 15.0f, 10.0f,
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