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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -275,7 +275,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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}
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EnViewer_UpdatePosition(this, play);
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Actor_MoveForward(&this->actor); // has no effect, speed/velocity and gravity are 0
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Actor_MoveXZGravity(&this->actor); // has no effect, speed/velocity and gravity are 0
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animationEnded = SkelAnime_Update(&this->skin.skelAnime);
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if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_4_HORSE_GANONDORF) {
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