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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -397,7 +397,7 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) {
this->unk_14C++;
Math_ApproachF(&this->actor.velocity.x, 0.0f, 1.0f, 5 * 0.01f);
Math_ApproachF(&this->actor.velocity.z, 0.0f, 1.0f, 5 * 0.01f);
func_8002D7EC(&this->actor);
Actor_UpdatePos(&this->actor);
this->actor.shape.rot.z = Math_SinS(3000 * this->unk_14C) * 0x4000;
this->unk_14E[0]--;