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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -397,7 +397,7 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) {
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this->unk_14C++;
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Math_ApproachF(&this->actor.velocity.x, 0.0f, 1.0f, 5 * 0.01f);
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Math_ApproachF(&this->actor.velocity.z, 0.0f, 1.0f, 5 * 0.01f);
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func_8002D7EC(&this->actor);
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Actor_UpdatePos(&this->actor);
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this->actor.shape.rot.z = Math_SinS(3000 * this->unk_14C) * 0x4000;
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this->unk_14E[0]--;
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