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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -194,7 +194,7 @@ void ObjLift_Fall(ObjLift* this, PlayState* play) {
s32 bgId;
Vec3f pos;
Actor_MoveForward(&this->dyna.actor);
Actor_MoveXZGravity(&this->dyna.actor);
Math_Vec3f_Copy(&pos, &this->dyna.actor.prevPos);
pos.y += sMaxFallDistances[(this->dyna.actor.params >> 1) & 1];
this->dyna.actor.floorHeight =