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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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@ -194,7 +194,7 @@ void ObjLift_Fall(ObjLift* this, PlayState* play) {
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s32 bgId;
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Vec3f pos;
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Actor_MoveForward(&this->dyna.actor);
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Actor_MoveXZGravity(&this->dyna.actor);
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Math_Vec3f_Copy(&pos, &this->dyna.actor.prevPos);
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pos.y += sMaxFallDistances[(this->dyna.actor.params >> 1) & 1];
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this->dyna.actor.floorHeight =
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