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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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parent
41e80b951b
commit
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191 changed files with 349 additions and 324 deletions
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@ -285,7 +285,7 @@ void ObjTsubo_LiftedUp(ObjTsubo* this, PlayState* play) {
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this->actor.room = play->roomCtx.curRoom.num;
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ObjTsubo_SetupThrown(this);
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ObjTsubo_ApplyGravity(this);
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func_8002D7EC(&this->actor);
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Actor_UpdatePos(&this->actor);
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Actor_UpdateBgCheckInfo(play, &this->actor, 5.0f, 15.0f, 0.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_7);
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}
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@ -318,7 +318,7 @@ void ObjTsubo_Thrown(ObjTsubo* this, PlayState* play) {
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Actor_Kill(&this->actor);
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} else {
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ObjTsubo_ApplyGravity(this);
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func_8002D7EC(&this->actor);
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Actor_UpdatePos(&this->actor);
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Math_StepToS(&D_80BA1B54, D_80BA1B50, 0x64);
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Math_StepToS(&D_80BA1B5C, D_80BA1B58, 0x64);
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this->actor.shape.rot.x += D_80BA1B54;
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