mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-11 01:10:33 +00:00
Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
This commit is contained in:
parent
41e80b951b
commit
e37b993483
191 changed files with 349 additions and 324 deletions
|
@ -40,7 +40,7 @@ u32 EffectSsDFire_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
|
|||
//! It works out in practice because this effect is spawned from an actor who uses the same object
|
||||
//! and previously already set it to segment 6.
|
||||
this->gfx = SEGMENTED_TO_VIRTUAL(gDodongoFireDL);
|
||||
|
||||
|
||||
this->life = initParams->life;
|
||||
this->rScale = initParams->scale;
|
||||
this->rScaleStep = initParams->scaleStep;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue