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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -40,7 +40,7 @@ u32 EffectSsDFire_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
//! It works out in practice because this effect is spawned from an actor who uses the same object
//! and previously already set it to segment 6.
this->gfx = SEGMENTED_TO_VIRTUAL(gDodongoFireDL);
this->life = initParams->life;
this->rScale = initParams->scale;
this->rScaleStep = initParams->scaleStep;