1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-07 06:40:15 +00:00

ovl_Bg_Mori_Hineri OK (#279)

* bg_mori_hineri OK

* added description and removed reloc

* made suggested changes from fig

* made suggested changes

* Named a few functions in ovl_Bg_Mori_Hineri
This commit is contained in:
Lucas Shaw 2020-07-23 03:51:02 -07:00 committed by GitHub
parent 5f3f065aa7
commit e3afc9ab5c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 274 additions and 980 deletions

View file

@ -1,3 +1,9 @@
/*
* File: z_bg_mori_hineri.c
* Overlay: ovl_Bg_Mori_Hineri
* Description: Twisting hallway in Forest Temple
*/
#include "z_bg_mori_hineri.h"
#define FLAGS 0x00000030
@ -7,8 +13,17 @@
void BgMoriHineri_Init(Actor* thisx, GlobalContext* globalCtx);
void BgMoriHineri_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgMoriHineri_Update(Actor* thisx, GlobalContext* globalCtx);
void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx);
void func_808A39FC(BgMoriHineri* this, GlobalContext* globalCtx);
void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx);
void func_808A3C8C(BgMoriHineri* this, GlobalContext* globalCtx);
void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx);
void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx);
void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx);
static s16 D_808A43E0 = -1;
/*
const ActorInit Bg_Mori_Hineri_InitVars = {
ACTOR_BG_MORI_HINERI,
ACTORTYPE_BG,
@ -20,23 +35,251 @@ const ActorInit Bg_Mori_Hineri_InitVars = {
(ActorFunc)BgMoriHineri_Update,
NULL,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/BgMoriHineri_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/BgMoriHineri_Destroy.s")
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/func_808A39FC.s")
static Gfx* sDLists[] = {
0x060024E0,
0x06001980,
0x060020F0,
0x06002B70,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/func_808A3BF0.s")
extern UNK_TYPE D_060054B8;
extern UNK_TYPE D_06003490;
extern UNK_TYPE D_060043D0;
extern UNK_TYPE D_06006078;
extern Gfx D_04049FE0[]; // display list for studded dungeon door
extern Gfx D_06000AE8[];
extern Gfx D_06001678[];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/func_808A3BFC.s")
void BgMoriHineri_Init(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = THIS;
s8 moriHineriObjIdx;
u32 switchFlagParam;
s32 t6;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/func_808A3C8C.s")
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyInfo_SetActorMove(&this->dyna.actor, DPM_PLAYER);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/func_808A3D58.s")
switchFlagParam = this->dyna.actor.params & 0x3F;
t6 = this->dyna.actor.params & 0x4000;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/func_808A3E54.s")
if (t6 != 0) {
this->switchFlag = switchFlagParam;
} else {
this->switchFlag = ((this->dyna.actor.params >> 8) & 0x3F);
this->switchFlag = (Flags_GetSwitch(globalCtx, this->switchFlag)) ? 1 : 0;
}
this->dyna.actor.params = ((this->dyna.actor.params & 0x8000) >> 0xE);
if (Flags_GetSwitch(globalCtx, switchFlagParam)) {
if (this->dyna.actor.params == 0) {
this->dyna.actor.params = 1;
} else if (this->dyna.actor.params == 2) {
this->dyna.actor.params = 3;
}
}
this->boxObjIdx = -1;
if (this->dyna.actor.params == 0) {
this->moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1);
if (t6 == 0) {
this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX);
}
} else {
if (this->dyna.actor.params == 1) {
moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1A);
} else {
moriHineriObjIdx = (this->dyna.actor.params == 2)
? Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2)
: Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2A);
}
this->moriHineriObjIdx = moriHineriObjIdx;
}
this->moriTexObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX);
if (t6 != 0) {
this->dyna.actor.params += 4;
}
if ((this->moriHineriObjIdx < 0) || (this->moriTexObjIdx < 0)) {
Actor_Kill(&this->dyna.actor);
} else {
this->actionFunc = func_808A39FC;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/BgMoriHineri_Update.s")
void BgMoriHineri_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = THIS;
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hineri/func_808A3F58.s")
void func_808A39FC(BgMoriHineri* this, GlobalContext* globalCtx) {
s32 sp2C;
if ((Object_IsLoaded(&globalCtx->objectCtx, this->moriHineriObjIdx)) &&
(Object_IsLoaded(&globalCtx->objectCtx, this->moriTexObjIdx)) &&
((this->boxObjIdx < 0) || (Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx)))) {
this->dyna.actor.objBankIndex = this->moriHineriObjIdx;
if (this->dyna.actor.params >= 4) {
this->dyna.actor.params -= 4;
if (this->dyna.actor.params == 0) {
this->moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1A);
} else if (this->dyna.actor.params == 1) {
this->moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1);
} else {
this->moriHineriObjIdx = (this->dyna.actor.params == 2)
? Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2A)
: Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2);
}
if (this->moriHineriObjIdx < 0) {
Actor_Kill(&this->dyna.actor);
} else {
this->actionFunc = func_808A3D58;
}
} else {
Actor_SetObjectDependency(globalCtx, &this->dyna.actor);
sp2C = 0;
this->dyna.actor.draw = BgMoriHineri_DrawHallAndRoom;
if (this->dyna.actor.params == 0) {
this->actionFunc = func_808A3C8C;
DynaPolyInfo_Alloc(&D_060054B8, &sp2C);
} else if (this->dyna.actor.params == 1) {
this->actionFunc = BgMoriHineri_SpawnBossKeyChest;
DynaPolyInfo_Alloc(&D_06003490, &sp2C);
} else if (this->dyna.actor.params == 2) {
this->actionFunc = BgMoriHineri_DoNothing;
DynaPolyInfo_Alloc(&D_060043D0, &sp2C);
} else {
this->actionFunc = func_808A3C8C;
DynaPolyInfo_Alloc(&D_06006078, &sp2C);
}
this->dyna.dynaPolyId =
DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, sp2C);
}
}
}
void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx) {
}
void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOX, this->dyna.actor.posRot.pos.x + 147.0f,
this->dyna.actor.posRot.pos.y + -245.0f, this->dyna.actor.posRot.pos.z + -453.0f, 0, 0x4000, 0, 0x27EE);
this->actionFunc = BgMoriHineri_DoNothing;
}
void func_808A3C8C(BgMoriHineri* this, GlobalContext* globalCtx) {
f32 f0;
Player* player = PLAYER;
f0 = 1100.0f - (player->actor.posRot.pos.z - this->dyna.actor.posRot.pos.z);
this->dyna.actor.shape.rot.z = CLAMP(f0, 0.0f, 1000.0f) * 16.384f;
func_8005A77C(globalCtx->cameraPtrs[0], 4);
if (this->dyna.actor.params != 0) {
this->dyna.actor.shape.rot.z = -this->dyna.actor.shape.rot.z;
}
}
void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx) {
s16 unk_14E;
if ((Flags_GetSwitch(globalCtx, this->switchFlag) &&
(this->dyna.actor.params == 0 || this->dyna.actor.params == 2)) ||
(!Flags_GetSwitch(globalCtx, this->switchFlag) &&
(this->dyna.actor.params == 1 || this->dyna.actor.params == 3))) {
this->dyna.actor.draw = BgMoriHineri_DrawHallAndRoom;
this->actionFunc = func_808A3E54;
unk_14E = globalCtx->cameraPtrs[0]->unk_14E;
if ((unk_14E != 0) && (globalCtx->cameraPtrs[unk_14E]->setting == 0x26)) {
func_800803F0(globalCtx, unk_14E);
}
func_800800F8(globalCtx, 0xCBC, 0x28, &this->dyna.actor, 0);
D_808A43E0 = func_800800F8(globalCtx, 0xCBD, 0x28, &this->dyna.actor, 0);
}
}
void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx) {
s8 objBankIndex;
if (globalCtx->activeCamera == D_808A43E0) {
if (D_808A43E0 != 0) {
objBankIndex = this->dyna.actor.objBankIndex;
this->dyna.actor.objBankIndex = this->moriHineriObjIdx;
this->moriHineriObjIdx = objBankIndex;
this->dyna.actor.params ^= 1;
D_808A43E0 = 0;
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
} else {
this->dyna.actor.draw = NULL;
this->actionFunc = func_808A3D58;
D_808A43E0 = -1;
}
}
if ((D_808A43E0 > 0) &&
((ACTIVE_CAM->eye.z - this->dyna.actor.posRot.pos.z) < 1100.0f)) {
func_8002F948(&this->dyna.actor, NA_SE_EV_FLOOR_ROLLING - SFX_FLAG);
}
}
void BgMoriHineri_Update(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = THIS;
this->actionFunc(this, globalCtx);
}
void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = THIS;
s8 objIndex;
MtxF mtx;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
Graph_OpenDisps(&dispRefs, globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 611);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIdx].segment);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 618),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyOpa.p++, sDLists[this->dyna.actor.params]);
if (this->boxObjIdx > 0) {
Matrix_Get(&mtx);
}
if ((this->actionFunc == func_808A3C8C) && (this->dyna.actor.shape.rot.z != 0)) {
func_80093D18(globalCtx->state.gfxCtx);
if (this->dyna.actor.params == 0) {
Matrix_Translate(-1761.0f, 1278.0f, -1821.0f, MTXMODE_NEW);
} else {
Matrix_Translate(1999.0f, 1278.0f, -1821.0f, MTXMODE_NEW);
}
Matrix_RotateRPY(0, -0x8000, this->dyna.actor.shape.rot.z, MTXMODE_APPLY);
Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 652),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyOpa.p++, D_04049FE0);
}
if ((this->boxObjIdx > 0) && ((this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX)) > 0) &&
(Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) {
gSPSegment(gfxCtx->polyOpa.p++, 0x06, globalCtx->objectCtx.status[this->boxObjIdx].segment);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, &D_80116280[2]);
Matrix_Put(&mtx);
Matrix_Translate(147.0f, -245.0f, -453.0f, MTXMODE_APPLY);
Matrix_RotateY(1.5707964f, MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 689),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyOpa.p++, D_06000AE8);
Matrix_Put(&mtx);
Matrix_Translate(167.0f, -218.0f, -453.0f, MTXMODE_APPLY);
if (Flags_GetTreasure(globalCtx, 0xE)) {
Matrix_RotateZ(1.3008157f, MTXMODE_APPLY);
} else {
Matrix_RotateZ(M_PI, MTXMODE_APPLY);
}
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 703),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyOpa.p++, D_06001678);
}
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 709);
}

View file

@ -6,9 +6,15 @@
struct BgMoriHineri;
typedef void (*BgMoriHineriActionFunc)(struct BgMoriHineri*, GlobalContext*);
typedef struct BgMoriHineri {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x20];
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgMoriHineriActionFunc actionFunc;
/* 0x0168 */ s8 moriHineriObjIdx;
/* 0x0169 */ s8 moriTexObjIdx;
/* 0x016A */ s8 boxObjIdx;
/* 0x016B */ s8 switchFlag;
} BgMoriHineri; // size = 0x016C
extern const ActorInit Bg_Mori_Hineri_InitVars;