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EnGoma OK (#770)
* En_Goma OK * Label Goma * Remove asm * Labeling * Review changes * Forgot a comment * sizeof * Review comments and fix warnings * review Co-authored-by: Fig02 <fig02srl@gmail.com>
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parent
c952fd4490
commit
e3c1b52887
52 changed files with 1322 additions and 3420 deletions
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@ -977,7 +977,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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channel->delay--;
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goto exit_loop;
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}
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while (true) {
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M64ScriptState* scriptState = &channel->scriptState;
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s32 param;
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@ -1103,7 +1103,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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channel->changes.s.pan = true;
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break;
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case 0xDB:
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signedParam = (s8) parameters[0];
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signedParam = (s8)parameters[0];
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channel->transposition = signedParam;
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break;
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case 0xDA:
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@ -1151,7 +1151,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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channel->reverb = command;
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break;
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case 0xC6:
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result = (u8)parameters[0]; // category error: should be t not v
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result = (u8)parameters[0]; // category error: should be t not v
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command = result;
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if (player->defaultBank != 0xFF) {
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@ -1313,7 +1313,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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}
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break;
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case 0xB2:
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offset = (u16) parameters[0];
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offset = (u16)parameters[0];
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channel->unk_22 = *(u16*)(offset + scriptState->value * 2 + player->seqData);
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break;
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case 0xB4:
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@ -1328,19 +1328,19 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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break;
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case 0xB7:
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channel->unk_22 = (parameters[0] == 0) ? gAudioContext.gAudioRandom // odd load here
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: gAudioContext.gAudioRandom % parameters[0];
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: gAudioContext.gAudioRandom % parameters[0];
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break;
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case 0xB8:
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scriptState->value = (parameters[0] == 0) ? gAudioContext.gAudioRandom
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: gAudioContext.gAudioRandom % parameters[0];
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: gAudioContext.gAudioRandom % parameters[0];
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break;
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case 0xBD: {
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result = Audio_NextRandom();
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channel->unk_22 = (parameters[0] == 0) ? (u32) result : (u32)result % parameters[0];
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channel->unk_22 = (parameters[0] == 0) ? (u32)result : (u32)result % parameters[0];
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channel->unk_22 += parameters[1];
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pad2 = (channel->unk_22 / 0x100) + 0x80; // i is wrong here
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param = channel->unk_22 % 0x100;
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channel->unk_22 = (pad2 << 8) | param;
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channel->unk_22 = (pad2 << 8) | param;
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} break;
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case 0xB9:
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channel->velocityRandomVariance = parameters[0];
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@ -1411,15 +1411,15 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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case 0x10:
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if (lowBits < 8) {
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channel->soundScriptIO[lowBits] = -1;
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if (func_800E3414(channel->bankId, scriptState->value,
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&channel->soundScriptIO[lowBits]) == -1) {
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if (func_800E3414(channel->bankId, scriptState->value, &channel->soundScriptIO[lowBits]) ==
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-1) {
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break;
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}
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} else {
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lowBits -= 8;
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channel->soundScriptIO[lowBits] = -1;
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if (func_800E3414(channel->bankId, channel->unk_22 + 0x100,
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&channel->soundScriptIO[lowBits]) == -1) {
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if (func_800E3414(channel->bankId, channel->unk_22 + 0x100, &channel->soundScriptIO[lowBits]) ==
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-1) {
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break;
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}
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}
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@ -1435,8 +1435,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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break;
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case 0x20:
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offset = Audio_M64ReadS16(scriptState);
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Audio_SequenceChannelEnable(player, lowBits,
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&player->seqData[offset]);
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Audio_SequenceChannelEnable(player, lowBits, &player->seqData[offset]);
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break;
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case 0x30:
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command = Audio_M64ReadU8(scriptState);
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@ -1450,7 +1449,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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}
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}
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exit_loop:
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for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
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if (channel->layers[i] != NULL) {
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Audio_SeqChannelLayerProcessScript(channel->layers[i]);
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@ -1463,7 +1462,8 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* seqChannel);
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#endif
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#ifdef NON_MATCHING
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// regalloc, redundant branch, and extra cast. The large number of pads suggests cases may have their own temp variables.
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// regalloc, redundant branch, and extra cast. The large number of pads suggests cases may have their own temp
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// variables.
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void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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u8 command;
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u8 commandLow;
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@ -1478,7 +1478,7 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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s32 pad2;
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s32 pad3;
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s32 pad4;
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if (!seqPlayer->enabled) {
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return;
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}
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@ -1522,7 +1522,7 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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s32 scriptHandled =
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Audio_HandleScriptFlowControl(seqPlayer, seqScript, command,
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Audio_GetScriptControlFlowArgument(&seqPlayer->scriptState, command));
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if (scriptHandled != 0) {
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if (scriptHandled == -1) {
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Audio_SequencePlayerDisable(seqPlayer);
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@ -1573,7 +1573,7 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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case 2:
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seqPlayer->fadeTimer = offset;
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seqPlayer->state = command;
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seqPlayer->fadeVelocity = (0 - seqPlayer->fadeVolume) / (s32) seqPlayer->fadeTimer;
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seqPlayer->fadeVelocity = (0 - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer;
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break;
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}
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break;
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@ -1587,8 +1587,8 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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case 0:
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seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu;
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if (seqPlayer->fadeTimerUnkEu != 0) {
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seqPlayer->fadeVelocity = ((value / 127.0f) - seqPlayer->fadeVolume) /
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(s32)(seqPlayer->fadeTimer);
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seqPlayer->fadeVelocity =
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((value / 127.0f) - seqPlayer->fadeVolume) / (s32)(seqPlayer->fadeTimer);
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} else {
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seqPlayer->fadeVolume = (s32)value / 127.0f;
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}
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@ -1617,7 +1617,7 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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seqPlayer->muteBehavior = Audio_M64ReadU8(seqScript);
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break;
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case 0xD1:
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case 0xD2:
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case 0xD2:
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temp = Audio_M64ReadS16(seqScript);
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data = &seqPlayer->seqData[temp];
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if (command == 0xD2) {
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@ -1712,19 +1712,16 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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break;
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case 0x90:
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temp = Audio_M64ReadS16(seqScript);
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Audio_SequenceChannelEnable(seqPlayer, commandLow,
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(void*)&seqPlayer->seqData[temp]);
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Audio_SequenceChannelEnable(seqPlayer, commandLow, (void*)&seqPlayer->seqData[temp]);
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break;
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case 0xA0:
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tempS = Audio_M64ReadS16(seqScript);
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Audio_SequenceChannelEnable(seqPlayer, commandLow,
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(void*)&seqScript->pc[tempS]);
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Audio_SequenceChannelEnable(seqPlayer, commandLow, (void*)&seqScript->pc[tempS]);
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break;
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case 0xB0:
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command = Audio_M64ReadU8(seqScript);
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temp = Audio_M64ReadS16(seqScript);
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func_800E390C(command, &seqPlayer->seqData[temp],
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&seqPlayer->unk_158[commandLow]);
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func_800E390C(command, &seqPlayer->seqData[temp], &seqPlayer->unk_158[commandLow]);
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break;
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case 0x60: {
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command = Audio_M64ReadU8(seqScript); // This shouldn't be cast to u8 when saved
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@ -42,9 +42,9 @@ typedef struct {
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void func_8006D0EC(GlobalContext* globalCtx, Player* player) {
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s32 i;
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HorseSpawn horseSpawns[] = {
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{ SCENE_SPOT00, -460, 100, 6640, 0, 2 }, { SCENE_SPOT06, -1929, -1025, 768, 0, 2 },
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{ SCENE_SPOT09, 2566, -259, 767, 0, 2 }, { SCENE_SPOT12, -328, 10, 953, 0, 2 },
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{ SCENE_SPOT20, 928, 0, -2280, 0, 2 },
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{ SCENE_SPOT00, -460, 100, 6640, 0, 2 }, { SCENE_SPOT06, -1929, -1025, 768, 0, 2 },
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{ SCENE_SPOT09, 2566, -259, 767, 0, 2 }, { SCENE_SPOT12, -328, 10, 953, 0, 2 },
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{ SCENE_SPOT20, 928, 0, -2280, 0, 2 },
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};
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if ((AREG(6) != 0) && (Flags_GetEventChkInf(0x18) || (DREG(1) != 0))) {
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@ -1364,8 +1364,8 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
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gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
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SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr,
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ptr, PLAYER_LIMB_MAX);
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SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9,
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ptr, ptr, PLAYER_LIMB_MAX);
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return size + 0x8890;
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}
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