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Misc Sequence Docs (#1400)

* misc bgm and fanfare docs

* more docs

* function.h cleanup

* fix horse

* typo

* add comment to song of storms cutscene in windmill

* PR review

* woopsie

* seqId macros

* revert macro
This commit is contained in:
engineer124 2022-10-16 12:12:36 -04:00 committed by GitHub
parent 7996df1913
commit e4664b4750
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 91 additions and 88 deletions

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@ -1826,9 +1826,9 @@ void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2);
void func_800F4254(Vec3f* pos, u8 level);
void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale);
void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale);
void func_800F47BC(void);
void func_800F47FC(void);
void func_800F483C(u8 targetVol, u8 volFadeTimer);
void Audio_SetBgmVolumeOffDuringFanfare(void);
void Audio_SetBgmVolumeOnDuringFanfare(void);
void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer);
void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel);
void Audio_LowerMainBgmVolume(u8 volume);
void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones);
@ -1842,12 +1842,12 @@ void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax);
void Audio_ClearSariaBgm2(void);
void Audio_PlayMorningSceneSequence(u16 seqId);
void Audio_PlaySceneSequence(u16 seqId);
void func_800F574C(f32 scaleTempoAndFreq, u8 duration);
void func_800F5718(void);
void func_800F5918(void);
void func_800F595C(u16);
void func_800F59E8(u16);
s32 func_800F5A58(u8);
void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration);
void Audio_PlayWindmillBgm(void);
void Audio_SetFastTempoForTimedMinigame(void);
void Audio_PlaySequenceInCutscene(u16 seqId);
void Audio_StopSequenceInCutscene(u16 seqId);
s32 Audio_IsSequencePlaying(u16 seqId);
void func_800F5ACC(u16 seqId);
void func_800F5B58(void);
void func_800F5BF0(u8 natureAmbienceId);
@ -1867,11 +1867,8 @@ void Audio_SetExtraFilter(u8);
void Audio_SetCutsceneFlag(s8 flag);
void Audio_PlaySfxIfNotInCutscene(u16 sfxId);
void func_800F6964(u16);
void func_800F6AB0(u16);
// ? Audio_DisableAllSeq(?);
// ? func_800F6BB8(?);
void Audio_StopBgmAndFanfare(u16 fadeOutDuration);
void Audio_PreNMI(void);
// ? func_800F6C34(?);
void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData);
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
void Audio_Init(void);