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Fix non matchings in En_Item00 and En_A_Obj (the 2 "code" actors) (#112)

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Roman971 2020-05-03 23:04:11 +02:00 committed by GitHub
parent e36015837b
commit e4846409f9
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 62 additions and 1435 deletions

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@ -68,24 +68,19 @@ void EnAObj_SetupAction(EnAObj* this, ActorFunc actionFunc) {
this->actionFunc = actionFunc;
}
#ifdef NON_MATCHING
// minor ordering and regalloc differences
void EnAObj_Init(EnAObj* this, GlobalContext* globalCtx) {
u32 sp34;
s16 type;
s16 initialParams;
s32 params;
s32 pad;
EnAObj* this2 = this;
f32 sp28;
sp34 = 0;
sp28 = 6.0f;
initialParams = this->dyna.actor.params;
type = initialParams & 0xFF;
this->textId = (initialParams >> 8) & 0xFF;
this->dyna.actor.params = type;
this->textId = (this->dyna.actor.params >> 8) & 0xFF;
this->dyna.actor.params &= 0xFF;
switch (type & 0xFFFF) {
switch (this->dyna.actor.params) {
case A_OBJ_BLOCK_SMALL:
Actor_SetScale(&this->dyna.actor, 0.025f);
break;
@ -112,58 +107,58 @@ void EnAObj_Init(EnAObj* this, GlobalContext* globalCtx) {
ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, sp28);
this->dyna.actor.posRot2.pos = this->dyna.actor.posRot.pos;
this->dyna.dynaPolyId = -1;
this->dyna.unk_160 = 0;
this->dyna.unk_15C = 0;
this->dyna.actor.unk_FC = 1200.0f;
this->dyna.actor.unk_F8 = 200.0f;
params = this->dyna.actor.params;
this->dyna.actor.posRot2.pos = this->dyna.actor.posRot.pos;
switch (params) {
switch (this->dyna.actor.params) {
case A_OBJ_BLOCK_LARGE:
case A_OBJ_BLOCK_HUGE:
this->dyna.dynaPolyId = 1;
this2->dyna.dynaPolyId = 1;
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->dyna.actor, ACTORTYPE_BG);
func_8001D5C8(this, this->dyna.actor.params);
func_8001D5C8(this2, this->dyna.actor.params);
break;
case A_OBJ_BLOCK_SMALL_ROT:
case A_OBJ_BLOCK_LARGE_ROT:
this->dyna.dynaPolyId = 3;
this2->dyna.dynaPolyId = 3;
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->dyna.actor, ACTORTYPE_BG);
func_8001D310(this, this->dyna.actor.params);
func_8001D310(this2, this->dyna.actor.params);
break;
case A_OBJ_UNKNOWN_6:
this->dyna.actor.flags |= 0x1;
this->dyna.dynaPolyId = 5;
this->unk_178 = 10.0f;
// clang-format off
this->dyna.actor.flags |= 0x1; this2->dyna.dynaPolyId = 5; this2->unk_178 = 10.0f;
// clang-format on
this->dyna.actor.gravity = -2.0f;
func_8001D234(this, this->dyna.actor.params);
func_8001D234(this2, this->dyna.actor.params);
break;
case A_OBJ_GRASS_CLUMP:
case A_OBJ_TREE_STUMP:
this->dyna.dynaPolyId = 0;
func_8001D234(this, this->dyna.actor.params);
this2->dyna.dynaPolyId = 0;
func_8001D234(this2, this->dyna.actor.params);
break;
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
this->dyna.actor.textId = (this->textId & 0xFF) | 0x300;
this->dyna.actor.flags |= 0x8 | 0x1;
this->dyna.actor.unk_4C = 500.0f;
this->unk_178 = 45.0f;
func_8001D234(this, this->dyna.actor.params);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->dyna.actor, &D_80115440);
this->dyna.actor.textId = (this2->textId & 0xFF) | 0x300;
// clang-format off
this->dyna.actor.flags |= 0x1 | 0x8; this->dyna.actor.unk_4C = 500.0f;
// clang-format on
this2->unk_178 = 45.0f;
func_8001D234(this2, this->dyna.actor.params);
Collider_InitCylinder(globalCtx, &this2->collider);
Collider_SetCylinder(globalCtx, &this2->collider, &this->dyna.actor, &D_80115440);
this->dyna.actor.colChkInfo.mass = 0xFF;
this->dyna.actor.unk_1F = 0;
break;
case A_OBJ_KNOB:
this->dyna.actor.gravity = -1.5f;
func_8001D480(this, params);
func_8001D480(this2, this->dyna.actor.params);
break;
default:
this->dyna.actor.gravity = -2.0f;
func_8001D234(this, params);
func_8001D234(this2, this->dyna.actor.params);
break;
}
@ -176,9 +171,6 @@ void EnAObj_Init(EnAObj* this, GlobalContext* globalCtx) {
this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, sp34);
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s")
#endif
void EnAObj_Destroy(EnAObj* this, GlobalContext* globalCtx) {
ColliderCylinder* collider = &this->collider;