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z_collision_check OK (#558)
* another match * fix variables * comment * functions.h * last match
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4 changed files with 173 additions and 947 deletions
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@ -672,7 +672,8 @@ s32 func_80042048(CollisionContext*, CollisionPoly*, s32);
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// ? func_80042108(?);
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s32 func_8004213C(GlobalContext*, CollisionContext*, f32, f32, f32*, WaterBox**);
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s32 func_8004239C(GlobalContext* globalCtx, CollisionContext* colCtx, Vec3f* arg2, f32 arg3, WaterBox** arg4);
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s32 func_80042244(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
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s32 func_80042244(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
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WaterBox** outWaterBox);
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u32 func_80042538(CollisionContext* colCtx, WaterBox* waterBox);
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u16 func_80042548(CollisionContext* colCtx, WaterBox* waterBox);
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u32 func_8004259C(CollisionContext* colCtx, WaterBox* waterBox);
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@ -720,11 +721,11 @@ s32 Camera_ChangeDoorCam(Camera* camera, Actor* doorActor, s16 camDataIdx, f32 a
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s16 timer3);
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s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
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Vec3f* Camera_GetSkyboxOffset(Vec3f* dst, Camera* camera);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0,
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void* data1, s16 data2, s16 data3, UNK_TYPE arg6);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
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UNK_TYPE arg6);
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DamageTable* DamageTable_Get(s32 index);
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// ? func_8005B280(?);
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void func_8005B2AC(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC, u8 r, u8 g, u8 b);
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void func_8005B280(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC);
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void func_8005B2AC(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC, u8 r, u8 g, u8 b);
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s32 Collider_InitBase(GlobalContext* globalCtx, Collider* collider);
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s32 Collider_DestroyBase(GlobalContext* globalCtx, Collider* collider);
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s32 Collider_SetBase_Actor(GlobalContext* globalCtx, Collider* collider, ColliderInit_Actor* src);
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@ -859,7 +860,8 @@ void func_80062D60(GlobalContext* globalCtx, Vec3f* v);
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void func_80062DAC(GlobalContext* globalCtx, Vec3f* v, Vec3f* arg2);
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void func_80062DF4(GlobalContext* globalCtx, Vec3f* v);
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void func_80062E14(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2);
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s32 func_80062ECC(f32, f32, f32, Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*);
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s32 func_80062ECC(f32 radius, f32 height, f32 offset, Vec3f* actorPos, Vec3f* itemPos, Vec3f* itemProjPos, Vec3f* out1,
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Vec3f* out2);
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void SaveContext_Init(void);
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// ? func_800636C0(?);
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void func_8006375C(s32 arg0, s32 arg1, const char* text);
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@ -1302,9 +1304,9 @@ void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimation
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LinkAnimationHeader* linkAnimSeg2, f32 frame, f32 transitionRate, Vec3s* arg7);
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s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
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s32 SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
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AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
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s32 SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
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AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
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void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg);
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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