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Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
(#1964)
* rename anim flag 0 * review * missed a word
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parent
38921684a5
commit
e4eb5e27b3
12 changed files with 76 additions and 48 deletions
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@ -176,19 +176,19 @@ void DemoEc_UpdateBgFlags(DemoEc* this, PlayState* play) {
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}
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void func_8096D594(DemoEc* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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}
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void func_8096D5D4(DemoEc* this, PlayState* play) {
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this->skelAnime.baseTransl = this->skelAnime.jointTable[0];
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this->skelAnime.prevTransl = this->skelAnime.jointTable[0];
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this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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}
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void func_8096D64C(DemoEc* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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}
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