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Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964)

* rename anim flag 0

* review

* missed a word
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fig02 2024-06-21 19:04:06 -04:00 committed by GitHub
parent 38921684a5
commit e4eb5e27b3
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GPG key ID: B5690EEEBB952194
12 changed files with 76 additions and 48 deletions

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@ -176,19 +176,19 @@ void DemoEc_UpdateBgFlags(DemoEc* this, PlayState* play) {
}
void func_8096D594(DemoEc* this, PlayState* play) {
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
}
void func_8096D5D4(DemoEc* this, PlayState* play) {
this->skelAnime.baseTransl = this->skelAnime.jointTable[0];
this->skelAnime.prevTransl = this->skelAnime.jointTable[0];
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
}
void func_8096D64C(DemoEc* this, PlayState* play) {
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
}