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Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
(#1964)
* rename anim flag 0 * review * missed a word
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12 changed files with 76 additions and 48 deletions
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@ -756,7 +756,7 @@ void EnNb_InitDemo6KInConfrontation(EnNb* this, PlayState* play) {
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}
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void func_80AB2688(EnNb* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_0;
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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}
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