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Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
(#1964)
* rename anim flag 0 * review * missed a word
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parent
38921684a5
commit
e4eb5e27b3
12 changed files with 76 additions and 48 deletions
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@ -391,17 +391,17 @@ s32 EnRu1_UpdateSkelAnime(EnRu1* this) {
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}
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void func_80AEB364(EnRu1* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_0;
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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}
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void func_80AEB3A4(EnRu1* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_0;
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
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func_80AEB364(this, play);
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}
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void func_80AEB3CC(EnRu1* this) {
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this->skelAnime.moveFlags &= ~ANIM_FLAG_0;
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this->skelAnime.moveFlags &= ~ANIM_FLAG_UPDATE_XZ;
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}
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void func_80AEB3DC(EnRu1* this, PlayState* play) {
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@ -462,7 +462,7 @@ void func_80AEB6E0(EnRu1* this, PlayState* play) {
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SkelAnime* skelAnime = &this->skelAnime;
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if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
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skelAnime->moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
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skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
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}
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}
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@ -473,13 +473,13 @@ void func_80AEB738(EnRu1* this, PlayState* play) {
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skelAnime->baseTransl = skelAnime->jointTable[0];
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skelAnime->prevTransl = skelAnime->jointTable[0];
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if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
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skelAnime->moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
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skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
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}
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}
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void func_80AEB7D0(EnRu1* this) {
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this->skelAnime.moveFlags &= ~(ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y);
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this->skelAnime.moveFlags &= ~(ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y);
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}
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f32 func_80AEB7E0(CsCmdActorCue* cue, PlayState* play) {
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