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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -53,8 +53,9 @@
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<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
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<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8"/>
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<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
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<!-- Kankyo Stuff-->
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<DList Name="gFieldDL_00CA70" Offset="0xCA70"/>
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<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
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<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
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<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
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<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>
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</File>
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</Root>
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@ -843,10 +843,10 @@
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<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
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<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
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<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
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<Texture Name="gBurnMark1Tex" OutName="burn_mark_1" Format="i4" Width="64" Height="64" Offset="0x36730"/>
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<Texture Name="gBurnMark2Tex" OutName="burn_mark_2" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
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<DList Name="gEffBurnMark1DL" Offset="0x37730"/>
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<DList Name="gEffBurnMark2DL" Offset="0x37798"/>
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<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
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<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
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<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
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<DList Name="gLensFlareRingDL" Offset="0x37798"/>
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<DList Name="gEffSparklesDL" Offset="0x37880"/>
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<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
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<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
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