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Decompile z_kankyo (#956)

* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-09-20 11:51:35 -05:00 committed by GitHub
parent 50095d427c
commit e51f50f0ff
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GPG key ID: 4AEE18F83AFDEB23
139 changed files with 3478 additions and 6277 deletions

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@ -1355,9 +1355,9 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) {
Gfx* displayListHead;
Gfx* displayList;
lightDir.x = globalCtx->envCtx.unk_2A;
lightDir.y = globalCtx->envCtx.unk_2B;
lightDir.z = globalCtx->envCtx.unk_2C;
lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
if (HREG(80) == 6) {
osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", globalCtx->view.eye.x,
@ -1386,9 +1386,9 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) {
Gfx* displayListHead;
Gfx* displayList;
lightDir.x = globalCtx->envCtx.unk_2A;
lightDir.y = globalCtx->envCtx.unk_2B;
lightDir.z = globalCtx->envCtx.unk_2C;
lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
hilite = func_8002EB44(&actor->world.pos, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
@ -3568,9 +3568,9 @@ void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s1
Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx) {
Vec3f lightDir;
lightDir.x = globalCtx->envCtx.unk_2A;
lightDir.y = globalCtx->envCtx.unk_2B;
lightDir.z = globalCtx->envCtx.unk_2C;
lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
return func_8002EABC(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
}
@ -3578,9 +3578,9 @@ Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx) {
Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx) {
Vec3f lightDir;
lightDir.x = globalCtx->envCtx.unk_2A;
lightDir.y = globalCtx->envCtx.unk_2B;
lightDir.z = globalCtx->envCtx.unk_2C;
lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
return func_8002EB44(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
}