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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -547,7 +547,7 @@ f32 Camera_GetWaterSurface(Camera* camera, Vec3f* chkPos, s32* envProp) {
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if (waterY < chkPos->y) {
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// the water's y position is below the check position
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// the aka the position is NOT in the water.
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// meaning the position is NOT in the water.
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return BGCHECK_Y_MIN;
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}
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@ -1778,7 +1778,7 @@ s32 Camera_Normal2(Camera* camera) {
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if (camera->status == CAM_STAT_ACTIVE) {
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bgChk.pos = *eyeNext;
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if ((camera->globalCtx->envCtx.skyDisabled == 0) || norm2->interfaceFlags & 0x10) {
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if (!camera->globalCtx->envCtx.skyboxDisabled || norm2->interfaceFlags & 0x10) {
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Camera_BGCheckInfo(camera, at, &bgChk);
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*eye = bgChk.pos;
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} else {
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@ -2110,7 +2110,7 @@ s32 Camera_Parallel1(Camera* camera) {
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Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spA8);
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if (camera->status == CAM_STAT_ACTIVE) {
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sp6C.pos = *eyeNext;
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if (camera->globalCtx->envCtx.skyDisabled == 0 || para1->interfaceFlags & 0x10) {
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if (!camera->globalCtx->envCtx.skyboxDisabled || para1->interfaceFlags & 0x10) {
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Camera_BGCheckInfo(camera, at, &sp6C);
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*eye = sp6C.pos;
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} else {
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@ -2903,7 +2903,7 @@ s32 Camera_Battle1(Camera* camera) {
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Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spB4);
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spBC.pos = *eyeNext;
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if (camera->status == CAM_STAT_ACTIVE) {
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if (camera->globalCtx->envCtx.skyDisabled == 0 || batt1->flags & 1) {
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if (!camera->globalCtx->envCtx.skyboxDisabled || batt1->flags & 1) {
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Camera_BGCheckInfo(camera, at, &spBC);
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} else if (batt1->flags & 2) {
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func_80043F94(camera, at, &spBC);
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@ -3225,7 +3225,7 @@ s32 Camera_KeepOn1(Camera* camera) {
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Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spD8);
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sp8C.pos = *eyeNext;
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if (camera->status == CAM_STAT_ACTIVE) {
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if ((camera->globalCtx->envCtx.skyDisabled == 0) || keep1->interfaceFlags & 1) {
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if (!camera->globalCtx->envCtx.skyboxDisabled || keep1->interfaceFlags & 1) {
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Camera_BGCheckInfo(camera, at, &sp8C);
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} else if (keep1->interfaceFlags & 2) {
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func_80043F94(camera, at, &sp8C);
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@ -4205,7 +4205,7 @@ s32 Camera_Subj3(Camera* camera) {
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*eye = *eyeNext;
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anim->animTimer--;
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if (camera->globalCtx->envCtx.skyDisabled == 0) {
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if (!camera->globalCtx->envCtx.skyboxDisabled) {
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Camera_BGCheck(camera, at, eye);
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} else {
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func_80044340(camera, at, eye);
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@ -7047,7 +7047,7 @@ void Camera_PrintSettings(Camera* camera) {
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s32 Camera_CheckWater(Camera* camera) {
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f32 waterY;
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s16 newQuakeId;
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s32 waterBoxProp;
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s32 waterLightsIndex;
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s32* waterPrevCamSetting = &camera->waterPrevCamSetting;
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s16 waterCamIdx;
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s16* quakeId = (s16*)&camera->waterQuakeId;
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@ -7115,12 +7115,12 @@ s32 Camera_CheckWater(Camera* camera) {
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}
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}
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if (waterY = Camera_GetWaterSurface(camera, &camera->eye, &waterBoxProp), waterY != BGCHECK_Y_MIN) {
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if (waterY = Camera_GetWaterSurface(camera, &camera->eye, &waterLightsIndex), waterY != BGCHECK_Y_MIN) {
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camera->waterYPos = waterY;
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if (!(camera->unk_14C & 0x100)) {
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camera->unk_14C |= 0x100;
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osSyncPrintf("kankyo changed water, sound on\n");
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func_80070600(camera->globalCtx, waterBoxProp);
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Environment_EnableUnderwaterLights(camera->globalCtx, waterLightsIndex);
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camera->unk_150 = 0x50;
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}
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@ -7152,7 +7152,7 @@ s32 Camera_CheckWater(Camera* camera) {
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if (camera->unk_14C & 0x100) {
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camera->unk_14C &= ~0x100;
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osSyncPrintf("kankyo changed water off, sound off\n");
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func_800706A0(camera->globalCtx);
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Environment_DisableUnderwaterLights(camera->globalCtx);
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if (*quakeId != 0) {
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Quake_RemoveFromIdx(*quakeId);
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}
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@ -7567,7 +7567,7 @@ void Camera_Finish(Camera* camera) {
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camera->childCamIdx = camera->parentCamIdx = SUBCAM_FREE;
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camera->timer = -1;
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camera->globalCtx->envCtx.unk_E1 = 0;
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camera->globalCtx->envCtx.fillScreen = false;
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Gameplay_ClearCamera(camera->globalCtx, camera->thisIdx);
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}
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