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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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parent
50095d427c
commit
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139 changed files with 3478 additions and 6277 deletions
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@ -9,7 +9,7 @@ void GameOver_FadeInLights(GlobalContext* globalCtx) {
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if ((gameOverCtx->state >= GAMEOVER_DEATH_WAIT_GROUND && gameOverCtx->state < GAMEOVER_REVIVE_START) ||
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(gameOverCtx->state >= GAMEOVER_REVIVE_RUMBLE && gameOverCtx->state < GAMEOVER_REVIVE_FADE_OUT)) {
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Kankyo_FadeInGameOverLights(globalCtx);
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Environment_FadeInGameOverLights(globalCtx);
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}
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}
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@ -74,7 +74,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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Kankyo_InitGameOverLights(globalCtx);
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Environment_InitGameOverLights(globalCtx);
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D_80153D80 = 20;
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if (1) {}
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v90 = VREG(90);
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@ -103,7 +103,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
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case GAMEOVER_REVIVE_START:
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gameOverCtx->state++;
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D_80153D80 = 0;
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Kankyo_InitGameOverLights(globalCtx);
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Environment_InitGameOverLights(globalCtx);
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ShrinkWindow_SetVal(0x20);
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return;
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@ -139,7 +139,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
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break;
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case GAMEOVER_REVIVE_FADE_OUT:
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Kankyo_FadeOutGameOverLights(globalCtx);
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Environment_FadeOutGameOverLights(globalCtx);
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D_80153D80--;
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if (D_80153D80 == 0) {
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