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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -131,7 +131,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
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SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp90, &sp84, &sp80);
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if (-(f32)polygonDlist->unk_06 < sp84.z) {
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temp_f2 = sp84.z - polygonDlist->unk_06;
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if (temp_f2 < globalCtx->lightCtx.unk_0C) {
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if (temp_f2 < globalCtx->lightCtx.fogFar) {
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phi_v0 = spB4;
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spA4->unk_00 = polygonDlist;
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spA4->unk_04 = temp_f2;
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