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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -894,11 +894,11 @@ void BossDodongo_Update(Actor* thisx, GlobalContext* globalCtx2) {
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Math_SmoothStepToF(&this->unk_240, 0.0f, 1, 10.0f, 0.0);
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}
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if ((globalCtx->envCtx.unk_8C[1][2] == 0) && (globalCtx->envCtx.unk_8C[0][2] == 0)) {
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globalCtx->envCtx.unk_8C[1][0] = (u8)this->unk_240;
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globalCtx->envCtx.unk_8C[1][1] = (u8)(this->unk_240 * 0.1f);
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globalCtx->envCtx.unk_8C[0][0] = (u8)this->unk_240;
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globalCtx->envCtx.unk_8C[0][1] = (u8)(this->unk_240 * 0.1f);
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if ((globalCtx->envCtx.adjLight1Color[2] == 0) && (globalCtx->envCtx.adjAmbientColor[2] == 0)) {
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globalCtx->envCtx.adjLight1Color[0] = (u8)this->unk_240;
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globalCtx->envCtx.adjLight1Color[1] = (u8)(this->unk_240 * 0.1f);
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globalCtx->envCtx.adjAmbientColor[0] = (u8)this->unk_240;
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globalCtx->envCtx.adjAmbientColor[1] = (u8)(this->unk_240 * 0.1f);
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}
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}
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@ -916,10 +916,10 @@ void BossDodongo_Update(Actor* thisx, GlobalContext* globalCtx2) {
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Math_SmoothStepToF(&this->colorFilterMin, 900.0f, 1, 10.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterMax, 1099.0f, 1, 10.0f, 0.0);
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} else {
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Math_SmoothStepToF(&this->colorFilterR, globalCtx->lightCtx.unk_07, 1, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterG, globalCtx->lightCtx.unk_08, 1.0f, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterB, globalCtx->lightCtx.unk_09, 1.0f, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterMin, globalCtx->lightCtx.unk_0A, 1.0, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterR, globalCtx->lightCtx.fogColor[0], 1, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterG, globalCtx->lightCtx.fogColor[1], 1.0f, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterB, globalCtx->lightCtx.fogColor[2], 1.0f, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterMin, globalCtx->lightCtx.fogNear, 1.0, 5.0f, 0.0);
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Math_SmoothStepToF(&this->colorFilterMax, 1000.0f, 1, 5.0f, 0.0);
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}
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@ -1137,7 +1137,7 @@ void BossDodongo_Draw(Actor* thisx, GlobalContext* globalCtx) {
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SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, BossDodongo_OverrideLimbDraw,
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BossDodongo_PostLimbDraw, this);
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POLY_OPA_DISP = func_800BC8A0(globalCtx, POLY_OPA_DISP);
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POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3981);
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