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Decompile z_kankyo (#956)

* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-09-20 11:51:35 -05:00 committed by GitHub
parent 50095d427c
commit e51f50f0ff
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GPG key ID: 4AEE18F83AFDEB23
139 changed files with 3478 additions and 6277 deletions

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@ -1213,7 +1213,7 @@ void BossFd2_Draw(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, BossFd2_OverrideLimbDraw, BossFd2_PostLimbDraw, &this->actor);
BossFd2_DrawMane(this, globalCtx);
POLY_OPA_DISP = func_800BC8A0(globalCtx, POLY_OPA_DISP);
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2688);
}