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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -1100,7 +1100,8 @@ void BossMo_Tentacle(BossMo* this, GlobalContext* globalCtx) {
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((300 - indS1) * .0015f) + 0.13f);
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}
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1,
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this->actor.world.pos.x, -280.0f, this->actor.world.pos.z, 0, 0, 0, WARP_DUNGEON_ADULT);
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this->actor.world.pos.x, -280.0f, this->actor.world.pos.z, 0, 0, 0,
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WARP_DUNGEON_ADULT);
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, this->actor.world.pos.x + 200.0f,
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-280.0f, this->actor.world.pos.z, 0, 0, 0, 0);
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Audio_QueueSeqCmd(0x21);
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@ -2437,9 +2438,9 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6366);
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sp110.x = globalCtx->envCtx.unk_2A;
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sp110.y = globalCtx->envCtx.unk_2B;
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sp110.z = globalCtx->envCtx.unk_2C;
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sp110.x = globalCtx->envCtx.dirLight1.params.dir.x;
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sp110.y = globalCtx->envCtx.dirLight1.params.dir.y;
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sp110.z = globalCtx->envCtx.dirLight1.params.dir.z;
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Matrix_Push();
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