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Decompile z_kankyo (#956)

* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-09-20 11:51:35 -05:00 committed by GitHub
parent 50095d427c
commit e51f50f0ff
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139 changed files with 3478 additions and 6277 deletions

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@ -128,8 +128,9 @@ void DemoEffect_SetupUpdate(DemoEffect* this, DemoEffectFunc updateFunc) {
* Gives a number on the range of 0.0f - 1.0f representing current cutscene action completion percentage.
*/
f32 DemoEffect_InterpolateCsFrames(GlobalContext* globalCtx, s32 csActionId) {
f32 interpolated = func_8006F93C(globalCtx->csCtx.npcActions[csActionId]->endFrame,
globalCtx->csCtx.npcActions[csActionId]->startFrame, globalCtx->csCtx.frames);
f32 interpolated =
Environment_LerpWeight(globalCtx->csCtx.npcActions[csActionId]->endFrame,
globalCtx->csCtx.npcActions[csActionId]->startFrame, globalCtx->csCtx.frames);
if (interpolated > 1.0f) {
interpolated = 1.0f;
}