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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -128,8 +128,9 @@ void DemoEffect_SetupUpdate(DemoEffect* this, DemoEffectFunc updateFunc) {
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* Gives a number on the range of 0.0f - 1.0f representing current cutscene action completion percentage.
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*/
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f32 DemoEffect_InterpolateCsFrames(GlobalContext* globalCtx, s32 csActionId) {
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f32 interpolated = func_8006F93C(globalCtx->csCtx.npcActions[csActionId]->endFrame,
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globalCtx->csCtx.npcActions[csActionId]->startFrame, globalCtx->csCtx.frames);
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f32 interpolated =
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Environment_LerpWeight(globalCtx->csCtx.npcActions[csActionId]->endFrame,
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globalCtx->csCtx.npcActions[csActionId]->startFrame, globalCtx->csCtx.frames);
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if (interpolated > 1.0f) {
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interpolated = 1.0f;
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}
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