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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -1248,7 +1248,7 @@ void func_80A04F94(EnElf* this, GlobalContext* globalCtx) {
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->unk_2BC, 5, 0x1000, 0x400);
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this->timer++;
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Math_StepToF(&this->unk_2A4, 1.0f, 0.05f);
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func_800773A8(globalCtx, SQ(this->unk_2A4), player->actor.projectedPos.z + 780.0f, 0.2f, 0.5f);
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Environment_AdjustLights(globalCtx, SQ(this->unk_2A4), player->actor.projectedPos.z + 780.0f, 0.2f, 0.5f);
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}
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// ask to talk to saria again
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@ -1429,7 +1429,8 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) {
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if (this->unk_2A4 > 0.0f) {
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Math_StepToF(&this->unk_2A4, 0.0f, 0.05f);
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func_800773A8(globalCtx, SQ(this->unk_2A4) * this->unk_2A4, player->actor.projectedPos.z + 780.0f, 0.2f, 0.5f);
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Environment_AdjustLights(globalCtx, SQ(this->unk_2A4) * this->unk_2A4, player->actor.projectedPos.z + 780.0f,
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0.2f, 0.5f);
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}
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// temp probably fake match
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@ -1547,7 +1548,7 @@ void EnElf_GetCutsceneNextPos(Vec3f* vec, GlobalContext* globalCtx, s32 action)
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endPos.y = npcAction->endPos.y;
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endPos.z = npcAction->endPos.z;
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lerp = func_8006F93C(npcAction->endFrame, npcAction->startFrame, globalCtx->csCtx.frames);
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lerp = Environment_LerpWeight(npcAction->endFrame, npcAction->startFrame, globalCtx->csCtx.frames);
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vec->x = ((endPos.x - startPos.x) * lerp) + startPos.x;
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vec->y = ((endPos.y - startPos.y) * lerp) + startPos.y;
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