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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -665,7 +665,7 @@ void EnFish_UpdateCutscene(EnFish* this, GlobalContext* globalCtx) {
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endPos.y = csAction->endPos.y;
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endPos.z = csAction->endPos.z;
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progress = func_8006F93C(csAction->endFrame, csAction->startFrame, globalCtx->csCtx.frames);
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progress = Environment_LerpWeight(csAction->endFrame, csAction->startFrame, globalCtx->csCtx.frames);
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this->actor.world.pos.x = (endPos.x - startPos.x) * progress + startPos.x;
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this->actor.world.pos.y = (endPos.y - startPos.y) * progress + startPos.y + D_80A17014;
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