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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -999,7 +999,7 @@ void EnSkj_WaitForSong(EnSkj* this, GlobalContext* globalCtx) {
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player->stateFlags2 |= 0x800000;
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} else {
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if (globalCtx->msgCtx.unk_E3EE >= 5) {
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gSaveContext.unk_1422 = 0;
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gSaveContext.sunsSongState = 0;
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if (gSaveContext.itemGetInf[1] & 0x40) {
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globalCtx->msgCtx.unk_E3EE = 4;
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player->unk_6A8 = &this->actor;
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