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Decompile z_kankyo (#956)

* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-09-20 11:51:35 -05:00 committed by GitHub
parent 50095d427c
commit e51f50f0ff
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GPG key ID: 4AEE18F83AFDEB23
139 changed files with 3478 additions and 6277 deletions

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@ -41,8 +41,6 @@ void func_80B2B8FC(EnViewer* this, GlobalContext* globalCtx);
void func_80B2BA38(EnViewer* this, GlobalContext* globalCtx);
void func_80B2C130(EnViewer* this, GlobalContext* globalCtx);
extern Mtx D_01000000;
static u8 D_80B2CEC0 = false;
const ActorInit En_Viewer_InitVars = {
@ -710,8 +708,8 @@ void EnViewer_GetCutsceneNextPos(EnViewer* this, GlobalContext* globalCtx) {
endPos.x = globalCtx->csCtx.npcActions[0]->endPos.x;
endPos.y = globalCtx->csCtx.npcActions[0]->endPos.y;
endPos.z = globalCtx->csCtx.npcActions[0]->endPos.z;
interpolated = func_8006F93C(globalCtx->csCtx.npcActions[0]->endFrame,
globalCtx->csCtx.npcActions[0]->startFrame, globalCtx->csCtx.frames);
interpolated = Environment_LerpWeight(globalCtx->csCtx.npcActions[0]->endFrame,
globalCtx->csCtx.npcActions[0]->startFrame, globalCtx->csCtx.frames);
this->actor.world.pos.x = ((endPos.x - startPos.x) * interpolated) + startPos.x;
this->actor.world.pos.y = ((endPos.y - startPos.y) * interpolated) + startPos.y;
this->actor.world.pos.z = ((endPos.z - startPos.z) * interpolated) + startPos.z;
@ -725,8 +723,8 @@ void EnViewer_GetCutsceneNextPos(EnViewer* this, GlobalContext* globalCtx) {
endPos.x = globalCtx->csCtx.npcActions[1]->endPos.x;
endPos.y = globalCtx->csCtx.npcActions[1]->endPos.y;
endPos.z = globalCtx->csCtx.npcActions[1]->endPos.z;
interpolated = func_8006F93C(globalCtx->csCtx.npcActions[1]->endFrame,
globalCtx->csCtx.npcActions[1]->startFrame, globalCtx->csCtx.frames);
interpolated = Environment_LerpWeight(globalCtx->csCtx.npcActions[1]->endFrame,
globalCtx->csCtx.npcActions[1]->startFrame, globalCtx->csCtx.frames);
this->actor.world.pos.x = ((endPos.x - startPos.x) * interpolated) + startPos.x;
this->actor.world.pos.y = ((endPos.y - startPos.y) * interpolated) + startPos.y;
this->actor.world.pos.z = ((endPos.z - startPos.z) * interpolated) + startPos.z;