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Decompile z_kankyo (#956)

* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-09-20 11:51:35 -05:00 committed by GitHub
parent 50095d427c
commit e51f50f0ff
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GPG key ID: 4AEE18F83AFDEB23
139 changed files with 3478 additions and 6277 deletions

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@ -173,7 +173,8 @@ void func_80B3C620(EnXc* this, GlobalContext* globalCtx, s32 npcActionIdx) {
f32 unk;
if (npcAction != NULL) {
unk = func_8006F9BC(npcAction->endFrame, npcAction->startFrame, globalCtx->csCtx.frames, 0, 0);
unk =
Environment_LerpWeightAccelDecel(npcAction->endFrame, npcAction->startFrame, globalCtx->csCtx.frames, 0, 0);
startX = npcAction->startPos.x;
startY = npcAction->startPos.y;
startZ = npcAction->startPos.z;
@ -1392,7 +1393,8 @@ void func_80B3F534(GlobalContext* globalCtx) {
u16 frameCount = csCtx->frames;
if (frameCount == 310) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_DOOR_WARP1, -1044.0f, -1243.0f, 7458.0f, 0, 0, 0, WARP_DESTINATION);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_DOOR_WARP1, -1044.0f, -1243.0f, 7458.0f, 0, 0, 0,
WARP_DESTINATION);
}
}