1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 22:41:14 +00:00

Decompile z_kankyo (#956)

* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-09-20 11:51:35 -05:00 committed by GitHub
parent 50095d427c
commit e51f50f0ff
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
139 changed files with 3478 additions and 6277 deletions

View file

@ -377,11 +377,11 @@ void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) {
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, this->unk_1E8, CAM_STAT_ACTIVE);
func_800C0808(globalCtx, this->unk_1E8, player, CAM_SET_FREE0);
globalCtx->envCtx.unk_E2[0] = 0xFF;
globalCtx->envCtx.unk_E2[1] = 0xFF;
globalCtx->envCtx.unk_E2[2] = 0xFF;
globalCtx->envCtx.unk_E2[3] = 0x18;
globalCtx->envCtx.unk_E1 = 1;
globalCtx->envCtx.screenFillColor[0] = 255;
globalCtx->envCtx.screenFillColor[1] = 255;
globalCtx->envCtx.screenFillColor[2] = 255;
globalCtx->envCtx.screenFillColor[3] = 24;
globalCtx->envCtx.fillScreen = true;
Gameplay_CameraSetAtEye(globalCtx, this->unk_1E8, &vec1, &vec2);
Gameplay_CameraSetFov(globalCtx, this->unk_1E8, 30.0f);
ShrinkWindow_SetVal(0x20);
@ -435,7 +435,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
break;
case 1:
if ((func_8010BDBC(msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
globalCtx->envCtx.unk_E1 = 0;
globalCtx->envCtx.fillScreen = false;
Gameplay_CameraSetAtEye(globalCtx, this->unk_1E8, &sp74, &sp68);
Gameplay_CameraSetFov(globalCtx, this->unk_1E8, 25.0f);
player->actor.world.pos = sp58;