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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -1045,8 +1045,8 @@ void func_80B559C4(EnZl3* this) {
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Vec3f* thisPos = &this->actor.world.pos;
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Vec3f* unk_32C = &this->unk_32C;
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Vec3f* unk_338 = &this->unk_338;
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f32 temp_f0 =
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func_8006F9BC(Animation_GetLastFrame(&gZelda2Anime2Anim_005248), 0, (s32)this->skelAnime.curFrame, 3, 3);
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f32 temp_f0 = Environment_LerpWeightAccelDecel(Animation_GetLastFrame(&gZelda2Anime2Anim_005248), 0,
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(s32)this->skelAnime.curFrame, 3, 3);
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thisPos->x = unk_32C->x + (temp_f0 * (unk_338->x - unk_32C->x));
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thisPos->z = unk_32C->z + (temp_f0 * (unk_338->z - unk_32C->z));
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@ -1959,7 +1959,7 @@ void func_80B57CB4(EnZl3* this, GlobalContext* globalCtx) {
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f32 temp_f0;
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this->unk_344 += 1;
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temp_f0 = func_8006F9BC(this->unk_346, 0, this->unk_344, 3, 3);
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temp_f0 = Environment_LerpWeightAccelDecel(this->unk_346, 0, this->unk_344, 3, 3);
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thisPos->x = unk_348->x + (temp_f0 * (unk_354->x - unk_348->x));
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thisPos->y = (unk_348->y + (temp_f0 * (unk_354->y - unk_348->y))) + this->unk_360;
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thisPos->z = unk_348->z + (temp_f0 * (unk_354->z - unk_348->z));
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@ -2262,7 +2262,7 @@ void func_80B58C08(EnZl3* this, GlobalContext* globalCtx) {
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unk_344 = this->unk_344;
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unk_346 = this->unk_346;
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sp28 = unk_346 - kREG(11) - 2;
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temp_f0 = func_8006F9BC(unk_346, 0, unk_344, 3, 0);
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temp_f0 = Environment_LerpWeightAccelDecel(unk_346, 0, unk_344, 3, 0);
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thisPos->x = unk_348->x + (temp_f0 * (unk_354->x - unk_348->x));
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thisPos->y = (unk_348->y + (temp_f0 * (unk_354->y - unk_348->y))) + this->unk_360;
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