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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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parent
50095d427c
commit
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139 changed files with 3478 additions and 6277 deletions
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@ -451,9 +451,9 @@ void EnfHG_SetupApproach(EnfHG* this, GlobalContext* globalCtx, s16 paintingInde
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this->actor.scale.z = 0.001f;
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this->approachRate = 0.0f;
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this->warpColorFilterR = globalCtx->lightCtx.unk_07;
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this->warpColorFilterG = globalCtx->lightCtx.unk_08;
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this->warpColorFilterB = globalCtx->lightCtx.unk_09;
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this->warpColorFilterR = globalCtx->lightCtx.fogColor[0];
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this->warpColorFilterG = globalCtx->lightCtx.fogColor[1];
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this->warpColorFilterB = globalCtx->lightCtx.fogColor[2];
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this->warpColorFilterUnk1 = 0.0f;
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this->warpColorFilterUnk2 = 0.0f;
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this->turnRot = 0;
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@ -513,9 +513,9 @@ void EnfHG_Attack(EnfHG* this, GlobalContext* globalCtx) {
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Math_ApproachF(&this->warpColorFilterB, 255.0f, 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterUnk1, -60.0f, 1.0f, 5.0f);
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} else {
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Math_ApproachF(&this->warpColorFilterR, globalCtx->lightCtx.unk_07, 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterG, globalCtx->lightCtx.unk_07, 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterB, globalCtx->lightCtx.unk_07, 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterR, globalCtx->lightCtx.fogColor[0], 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterG, globalCtx->lightCtx.fogColor[0], 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterB, globalCtx->lightCtx.fogColor[0], 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterUnk1, 0.0f, 1.0f, 5.0f);
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if (this->timers[1] == 29) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_MASIC2);
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@ -586,9 +586,9 @@ void EnfHG_Damage(EnfHG* this, GlobalContext* globalCtx) {
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osSyncPrintf("REVISE !!\n");
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SkelAnime_Update(&this->skin.skelAnime);
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Math_ApproachF(&this->warpColorFilterR, globalCtx->lightCtx.unk_07, 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterG, globalCtx->lightCtx.unk_07, 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterB, globalCtx->lightCtx.unk_07, 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterR, globalCtx->lightCtx.fogColor[0], 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterG, globalCtx->lightCtx.fogColor[0], 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterB, globalCtx->lightCtx.fogColor[0], 1.0f, 10.0f);
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Math_ApproachF(&this->warpColorFilterUnk1, 0.0f, 1.0f, 5.0f);
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Math_ApproachF(&this->actor.scale.z, 0.011499999f, 1.0f, 0.002f);
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if (this->timers[0] != 0) {
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@ -727,6 +727,6 @@ void EnfHG_Draw(Actor* thisx, GlobalContext* globalCtx) {
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(u32)this->warpColorFilterB, 0, (s32)this->warpColorFilterUnk1 + 995,
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(s32)this->warpColorFilterUnk2 + 1000);
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func_800A6330(&this->actor, globalCtx, &this->skin, EnfHG_Noop, 0x23);
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POLY_OPA_DISP = func_800BC8A0(globalCtx, POLY_OPA_DISP);
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POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fhg.c", 2480);
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}
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