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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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139 changed files with 3478 additions and 6277 deletions
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@ -182,9 +182,9 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, GlobalContext* globalCtx) {
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Actor_Kill(&this->actor);
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} else {
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if (!(this->actor.xzDistToPlayer > 120.0f) && gSaveContext.dayTime >= 0x4555 && gSaveContext.dayTime < 0x5000) {
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cylinderPos.x = player->bodyPartsPos[7].x + globalCtx->envCtx.unk_04.x * (1.0f / 6.0f);
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cylinderPos.y = player->bodyPartsPos[7].y - 30.0f + globalCtx->envCtx.unk_04.y * (1.0f / 6.0f);
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cylinderPos.z = player->bodyPartsPos[7].z + globalCtx->envCtx.unk_04.z * (1.0f / 6.0f);
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cylinderPos.x = player->bodyPartsPos[7].x + globalCtx->envCtx.sunPos.x * (1.0f / 6.0f);
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cylinderPos.y = player->bodyPartsPos[7].y - 30.0f + globalCtx->envCtx.sunPos.y * (1.0f / 6.0f);
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cylinderPos.z = player->bodyPartsPos[7].z + globalCtx->envCtx.sunPos.z * (1.0f / 6.0f);
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this->hitboxPos = cylinderPos;
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