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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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50095d427c
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139 changed files with 3478 additions and 6277 deletions
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@ -38,7 +38,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.showTitleCard = true;
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D_8011FB30 = 0;
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gWeatherMode = 0;
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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}
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@ -500,7 +500,7 @@ void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csI
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break;
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};
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gSaveContext.environmentTime = gSaveContext.dayTime;
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gSaveContext.skyboxTime = gSaveContext.dayTime;
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GfxPrint_Printf(printer, "Stage:\x8C%s", label);
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}
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@ -109,7 +109,7 @@ void Title_Draw(TitleContext* this) {
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gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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}
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func_8007672C(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, 2);
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Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU);
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sTitleRotY += 300;
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