mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 06:24:30 +00:00
Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
This commit is contained in:
parent
a9526a3354
commit
e51fd73704
34 changed files with 93 additions and 87 deletions
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@ -104,7 +104,7 @@ void BgGanonOtyuka_WaitToFall(BgGanonOtyuka* this, GlobalContext* globalCtx) {
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Vec3f center;
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s16 i;
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if (this->isFalling || ((globalCtx->actorCtx.unk_02 != 0) && (this->dyna.actor.xyzDistToPlayerSq < 4900.0f))) {
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if (this->isFalling || ((globalCtx->actorCtx.unk_02 != 0) && (this->dyna.actor.xyzDistToPlayerSq < SQ(70.0f)))) {
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osSyncPrintf("OTC O 1\n");
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for (i = 0; i < ARRAY_COUNT(D_80876A68); i++) {
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@ -1,7 +1,7 @@
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/*
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* File: z_bg_mizu_movebg.c
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* Overlay: ovl_Bg_Mizu_Movebg
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* Description: Kakariko Village Well Water
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* Description: Water Temple Moving Objects
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*/
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#include "z_bg_mizu_movebg.h"
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@ -3959,7 +3959,7 @@ void BossGanon_LightBall_Update(Actor* thisx, GlobalContext* globalCtx2) {
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if (hitWithBottle == false) {
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// if ganondorf is 250 units away from link, at least 3 volleys are required
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if ((ganondorf->actor.xyzDistToPlayerSq > 62500.0f) && (this->unk_1A4 < 3)) {
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if ((ganondorf->actor.xyzDistToPlayerSq > SQ(250.0f)) && (this->unk_1A4 < 3)) {
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this->unk_1C2 = 1;
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} else if (Rand_ZeroOne() < 0.7f) {
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this->unk_1C2 = 1;
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@ -1473,7 +1473,7 @@ Gfx* BossGanondrof_GetClearPixelDList(GraphicsContext* gfxCtx) {
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return dList;
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}
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Gfx* BossGanondrof_GetNullDList(GraphicsContext* gfxCtx) {
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Gfx* BossGanondrof_EmptyDList(GraphicsContext* gfxCtx) {
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Gfx* dList = (Gfx*)Graph_Alloc(gfxCtx, sizeof(Gfx) * 1);
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Gfx* dListHead = dList;
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@ -1511,7 +1511,7 @@ void BossGanondrof_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (this->work[GND_BODY_DECAY_FLAG]) {
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gSPSegment(POLY_OPA_DISP++, 0x08, BossGanondrof_GetClearPixelDList(globalCtx->state.gfxCtx));
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} else {
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gSPSegment(POLY_OPA_DISP++, 0x08, BossGanondrof_GetNullDList(globalCtx->state.gfxCtx));
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gSPSegment(POLY_OPA_DISP++, 0x08, BossGanondrof_EmptyDList(globalCtx->state.gfxCtx));
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}
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SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, BossGanondrof_OverrideLimbDraw,
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@ -215,7 +215,7 @@ void DemoEc_InitSkelAnime(DemoEc* this, GlobalContext* globalCtx, FlexSkeletonHe
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, SEGMENTED_TO_VIRTUAL(skeletonHeader), NULL, NULL, NULL, 0);
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}
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void DemoEc_ChangeAnimation(DemoEc* this, AnimationHeader* animation, u8 mode, f32 transitionRate, s32 reverse) {
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void DemoEc_ChangeAnimation(DemoEc* this, AnimationHeader* animation, u8 mode, f32 morphFrames, s32 reverse) {
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f32 frameCount;
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f32 startFrame;
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AnimationHeader* anim;
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@ -235,7 +235,7 @@ void DemoEc_ChangeAnimation(DemoEc* this, AnimationHeader* animation, u8 mode, f
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playbackSpeed = -1.0f;
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}
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Animation_Change(&this->skelAnime, anim, playbackSpeed, startFrame, frameCount, mode, transitionRate);
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Animation_Change(&this->skelAnime, anim, playbackSpeed, startFrame, frameCount, mode, morphFrames);
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}
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Gfx* DemoEc_AllocColorDList(GraphicsContext* gfxCtx, u8* color) {
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@ -275,8 +275,7 @@ void func_80985200(DemoIm* this, GlobalContext* globalCtx, s32 actionIdx) {
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}
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}
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void DemoIm_ChangeAnim(DemoIm* this, AnimationHeader* animHeaderSeg, u8 animMode, f32 transitionRate,
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s32 playBackwards) {
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void DemoIm_ChangeAnim(DemoIm* this, AnimationHeader* animHeaderSeg, u8 animMode, f32 morphFrames, s32 playBackwards) {
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f32 frameCount = Animation_GetLastFrame(animHeaderSeg);
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f32 playbackSpeed;
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f32 startFrame;
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@ -292,7 +291,7 @@ void DemoIm_ChangeAnim(DemoIm* this, AnimationHeader* animHeaderSeg, u8 animMode
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playbackSpeed = -1.0f;
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}
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Animation_Change(&this->skelAnime, animHeaderSeg, playbackSpeed, startFrame, endFrame, animMode, transitionRate);
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Animation_Change(&this->skelAnime, animHeaderSeg, playbackSpeed, startFrame, endFrame, animMode, morphFrames);
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}
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void func_80985310(DemoIm* this, GlobalContext* globalCtx) {
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@ -194,7 +194,7 @@ void func_8098E6EC(DemoSa* this, GlobalContext* globalCtx, s32 actionIdx) {
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}
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}
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void func_8098E76C(DemoSa* this, AnimationHeader* animHeaderSeg, u8 arg2, f32 transitionRate, s32 arg4) {
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void func_8098E76C(DemoSa* this, AnimationHeader* animHeaderSeg, u8 arg2, f32 morphFrames, s32 arg4) {
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s32 pad[2];
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f32 frameCount = Animation_GetLastFrame(animHeaderSeg);
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f32 playbackSpeed;
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@ -211,7 +211,7 @@ void func_8098E76C(DemoSa* this, AnimationHeader* animHeaderSeg, u8 arg2, f32 tr
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playbackSpeed = -1.0f;
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}
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Animation_Change(&this->skelAnime, animHeaderSeg, playbackSpeed, unk0, fc, arg2, transitionRate);
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Animation_Change(&this->skelAnime, animHeaderSeg, playbackSpeed, unk0, fc, arg2, morphFrames);
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}
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void func_8098E7FC(DemoSa* this, GlobalContext* globalCtx) {
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@ -97,7 +97,7 @@ void DoorAna_WaitClosed(DoorAna* this, GlobalContext* globalCtx) {
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if (!(this->actor.params & 0x200)) {
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// opening with song of storms
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if (this->actor.xyzDistToPlayerSq < 40000.0f && Flags_GetEnv(globalCtx, 5)) {
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if (this->actor.xyzDistToPlayerSq < SQ(200.0f) && Flags_GetEnv(globalCtx, 5)) {
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openGrotto = true;
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this->actor.flags &= ~ACTOR_FLAG_4;
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}
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@ -232,7 +232,7 @@ void EnDivingGame_Talk(EnDivingGame* this, GlobalContext* globalCtx) {
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void EnDivingGame_HandlePlayChoice(EnDivingGame* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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if (this->unk_292 == Message_GetState(&globalCtx->msgCtx) &&
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Message_ShouldAdvance(globalCtx)) { // Did player selected an answer?
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Message_ShouldAdvance(globalCtx)) { // Did the player select an answer?
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0: // Yes
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if (gSaveContext.rupees >= 20) {
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@ -237,7 +237,7 @@ void EnGSwitch_SilverRupeeIdle(EnGSwitch* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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this->actor.shape.rot.y += 0x800;
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if (this->actor.xyzDistToPlayerSq < 900.0f) {
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if (this->actor.xyzDistToPlayerSq < SQ(30.0f)) {
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Rupees_ChangeBy(5);
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sCollectedCount++;
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func_80078884(NA_SE_SY_GET_RUPY);
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@ -417,7 +417,7 @@ void func_80A3F0E4(EnGo* this) {
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}
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s32 EnGo_IsCameraModified(EnGo* this, GlobalContext* globalCtx) {
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f32 xyzDist;
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f32 xyzDistSq;
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s16 yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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Camera* camera = globalCtx->cameraPtrs[MAIN_CAM];
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@ -425,13 +425,13 @@ s32 EnGo_IsCameraModified(EnGo* this, GlobalContext* globalCtx) {
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return 0;
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}
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xyzDist = (this->actor.scale.x / 0.01f) * 10000.0f;
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xyzDistSq = (this->actor.scale.x / 0.01f) * 10000.0f;
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if ((this->actor.params & 0xF0) == 0x90) {
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Camera_ChangeSetting(camera, CAM_SET_DIRECTED_YAW);
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xyzDist *= 4.8f;
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xyzDistSq *= 4.8f;
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}
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if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDist) {
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if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDistSq) {
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if (camera->setting == CAM_SET_DIRECTED_YAW) {
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Camera_ChangeSetting(camera, CAM_SET_NORMAL0);
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}
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@ -86,7 +86,7 @@ void EnHeishi1_Init(Actor* thisx, GlobalContext* globalCtx) {
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osSyncPrintf(VT_FGCOL(YELLOW) " れえるでぇたぁ☆☆☆☆☆☆☆☆ %d\n" VT_RST, this->path);
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osSyncPrintf(VT_FGCOL(MAGENTA) " anime_frame_speed ☆☆☆☆☆☆ %f\n" VT_RST, this->animSpeed);
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// "interpolation frame"
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osSyncPrintf(VT_FGCOL(MAGENTA) " 補間フレーム☆☆☆☆☆☆☆☆☆ %f\n" VT_RST, this->transitionRate);
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osSyncPrintf(VT_FGCOL(MAGENTA) " 補間フレーム☆☆☆☆☆☆☆☆☆ %f\n" VT_RST, this->animMorphFrames);
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// "targeted movement speed value between points"
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osSyncPrintf(VT_FGCOL(MAGENTA) " point間の移動スピード目標値 ☆ %f\n" VT_RST, this->moveSpeedTarget);
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// "maximum movement speed value between points"
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f32 frameCount = Animation_GetLastFrame(&gEnHeishiWalkAnim);
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Animation_Change(&this->skelAnime, &gEnHeishiWalkAnim, this->animSpeed, 0.0f, (s16)frameCount, ANIMMODE_LOOP,
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this->transitionRate);
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this->animMorphFrames);
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this->bodyTurnSpeed = 0.0f;
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this->moveSpeed = 0.0f;
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this->headDirection = Rand_ZeroFloat(1.99f);
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f32 frameCount = Animation_GetLastFrame(&gEnHeishiIdleAnim);
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Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, this->animSpeed, 0.0f, (s16)frameCount, ANIMMODE_LOOP,
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this->transitionRate);
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this->animMorphFrames);
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this->headBehaviorDecided = false;
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this->headDirection = Rand_ZeroFloat(1.99f);
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rand = Rand_ZeroFloat(50.0f);
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@ -31,7 +31,7 @@ typedef struct EnHeishi1 {
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union {
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struct {
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/* 0x0284 */ f32 animSpeed;
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/* 0x0288 */ f32 transitionRate;
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/* 0x0288 */ f32 animMorphFrames;
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/* 0x028C */ f32 moveSpeedTarget;
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/* 0x0290 */ f32 moveSpeedMax;
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/* 0x0294 */ f32 bodyTurnSpeedTarget;
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@ -582,7 +582,7 @@ void EnKanban_Update(Actor* thisx, GlobalContext* globalCtx2) {
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s32 rippleScale;
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if ((player->actor.speedXZ > 0.0f) && (player->actor.world.pos.y < this->actor.world.pos.y) &&
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(this->actor.xyzDistToPlayerSq < 2500.0f)) {
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(this->actor.xyzDistToPlayerSq < SQ(50.0f))) {
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Math_ApproachF(&this->actor.speedXZ, player->actor.speedXZ, 1.0f, 0.2f);
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if (this->actor.speedXZ > 1.0f) {
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this->actor.speedXZ = 1.0f;
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@ -282,7 +282,7 @@ void EnNb_SetInitialCsPosRot(EnNb* this, GlobalContext* globalCtx, s32 npcAction
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}
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}
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void EnNb_SetCurrentAnim(EnNb* this, AnimationHeader* animation, u8 mode, f32 transitionRate, s32 arg4) {
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void EnNb_SetCurrentAnim(EnNb* this, AnimationHeader* animation, u8 mode, f32 morphFrames, s32 arg4) {
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f32 frameCount = Animation_GetLastFrame(animation);
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f32 playbackSpeed;
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f32 unk0;
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playbackSpeed = -1.0f;
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}
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Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, mode, transitionRate);
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Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, mode, morphFrames);
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}
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void EnNb_SetChamberAnim(EnNb* this, GlobalContext* globalCtx) {
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@ -537,7 +537,7 @@ void EnNiwLady_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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Gfx* func_80ABB0A0(GraphicsContext* gfxCtx) {
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Gfx* EnNiwLady_EmptyDList(GraphicsContext* gfxCtx) {
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Gfx* dList;
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dList = Graph_Alloc(gfxCtx, sizeof(Gfx));
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@ -576,7 +576,7 @@ void EnNiwLady_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->faceState]));
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gSPSegment(POLY_OPA_DISP++, 0x0C, func_80ABB0A0(globalCtx->state.gfxCtx));
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gSPSegment(POLY_OPA_DISP++, 0x0C, EnNiwLady_EmptyDList(globalCtx->state.gfxCtx));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
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this->skelAnime.dListCount, EnNiwLady_OverrideLimbDraw, NULL, this);
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}
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@ -188,7 +188,7 @@ void func_80ABCE38(EnNy* this) {
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}
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void func_80ABCE50(EnNy* this, GlobalContext* globalCtx) {
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if (this->actor.xyzDistToPlayerSq <= 25600.0f) {
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if (this->actor.xyzDistToPlayerSq <= SQ(160.0f)) {
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func_80ABCD94(this);
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}
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}
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@ -2373,7 +2373,7 @@ s32 EnOssan_OverrideLimbDrawKokiriShopkeeper(GlobalContext* globalCtx, s32 limbI
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return 0;
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}
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Gfx* EnOssan_EndDList(GraphicsContext* gfxCtx) {
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Gfx* EnOssan_EmptyDList(GraphicsContext* gfxCtx) {
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Gfx* disp = Graph_Alloc(gfxCtx, sizeof(Gfx));
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gSPEndDisplayList(disp);
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@ -2398,7 +2398,7 @@ void EnOssan_DrawKokiriShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x08, EnOssan_SetEnvColor(globalCtx->state.gfxCtx, 0, 130, 70, 255));
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gSPSegment(POLY_OPA_DISP++, 0x09, EnOssan_SetEnvColor(globalCtx->state.gfxCtx, 110, 170, 20, 255));
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gSPSegment(POLY_OPA_DISP++, 0x0C, EnOssan_EndDList(globalCtx->state.gfxCtx));
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gSPSegment(POLY_OPA_DISP++, 0x0C, EnOssan_EmptyDList(globalCtx->state.gfxCtx));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnOssan_OverrideLimbDrawKokiriShopkeeper, NULL, this);
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@ -2445,7 +2445,7 @@ void EnOssan_DrawZoraShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x0C, EnOssan_EndDList(globalCtx->state.gfxCtx));
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gSPSegment(POLY_OPA_DISP++, 0x0C, EnOssan_EmptyDList(globalCtx->state.gfxCtx));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZoraShopkeeperEyeTextures[this->eyeTextureIdx]));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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@ -356,7 +356,7 @@ void func_80AEB220(EnRu1* this, GlobalContext* globalCtx) {
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}
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}
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void func_80AEB264(EnRu1* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
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void func_80AEB264(EnRu1* this, AnimationHeader* animation, u8 arg2, f32 morphFrames, s32 arg4) {
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s32 pad[2];
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AnimationHeader* animHeader = SEGMENTED_TO_VIRTUAL(animation);
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f32 frameCount = Animation_GetLastFrame(animHeader);
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@ -374,7 +374,7 @@ void func_80AEB264(EnRu1* this, AnimationHeader* animation, u8 arg2, f32 transit
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playbackSpeed = -1.0f;
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}
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Animation_Change(&this->skelAnime, animHeader, playbackSpeed, unk0, fc, arg2, transitionRate);
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Animation_Change(&this->skelAnime, animHeader, playbackSpeed, unk0, fc, arg2, morphFrames);
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}
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s32 EnRu1_UpdateSkelAnime(EnRu1* this) {
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@ -212,7 +212,7 @@ void func_80AF2868(EnRu2* this, GlobalContext* globalCtx, u32 npcActionIdx) {
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}
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}
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void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
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void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 morphFrames, s32 arg4) {
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f32 frameCount = Animation_GetLastFrame(animation);
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f32 playbackSpeed;
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f32 unk0;
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@ -228,7 +228,7 @@ void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 transit
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playbackSpeed = -1.0f;
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}
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Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
|
||||
Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, morphFrames);
|
||||
}
|
||||
|
||||
void func_80AF2978(EnRu2* this, GlobalContext* globalCtx) {
|
||||
|
|
|
@ -210,7 +210,7 @@ s32 EnTk_CheckFacingPlayer(EnTk* this) {
|
|||
s16 v0;
|
||||
s16 v1;
|
||||
|
||||
if (this->actor.xyzDistToPlayerSq > 10000.0f) {
|
||||
if (this->actor.xyzDistToPlayerSq > SQ(100.0f)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -564,7 +564,7 @@ void func_80B4FCCC(EnZl2* this, GlobalContext* globalCtx) {
|
|||
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[unk_274].segment);
|
||||
}
|
||||
|
||||
void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
|
||||
void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 morphFrames, s32 arg4) {
|
||||
f32 frameCount = Animation_GetLastFrame(animation);
|
||||
f32 playbackSpeed;
|
||||
f32 unk0;
|
||||
|
@ -580,7 +580,7 @@ void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 transit
|
|||
playbackSpeed = -1.0f;
|
||||
}
|
||||
|
||||
Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
|
||||
Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, morphFrames);
|
||||
}
|
||||
|
||||
void func_80B4FD90(EnZl2* this, GlobalContext* globalCtx) {
|
||||
|
|
|
@ -746,7 +746,7 @@ void func_80B54DE0(EnZl3* this, GlobalContext* globalCtx) {
|
|||
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[idx].segment);
|
||||
}
|
||||
|
||||
void func_80B54E14(EnZl3* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
|
||||
void func_80B54E14(EnZl3* this, AnimationHeader* animation, u8 arg2, f32 morphFrames, s32 arg4) {
|
||||
f32 frameCount = Animation_GetLastFrame(animation);
|
||||
f32 playbackSpeed;
|
||||
f32 unk0;
|
||||
|
@ -762,7 +762,7 @@ void func_80B54E14(EnZl3* this, AnimationHeader* animation, u8 arg2, f32 transit
|
|||
playbackSpeed = -1.0f;
|
||||
}
|
||||
|
||||
Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
|
||||
Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, morphFrames);
|
||||
}
|
||||
|
||||
void func_80B54EA4(EnZl3* this, GlobalContext* globalCtx) {
|
||||
|
|
|
@ -42,7 +42,7 @@ static InitChainEntry sInitChain[] = {
|
|||
ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
static CollisionHeader* sCollisionHeaders[] = { &gHookshotTargetCol, &gHookshotTargetCol, &gHookshotPostCol };
|
||||
static CollisionHeader* sCollisionHeaders[] = { &gHookshotPostCol, &gHookshotPostCol, &gHookshotTargetCol };
|
||||
|
||||
static Color_RGB8 sFireTempleColor = { 165, 125, 55 };
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue