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Fix misc 7 (#1149)

* Fixup `Math3D_LineClosestToPoint`

* `gDodongosCavernBossLavaFloorTex` is 32x64

* Name empty-dlist-making functions `_EmptyDList`

* Fix typos

* transitionRate -> morphFrames

* Compare `xyzDistToPlayerSq` to squared values

* Fix hookshot target/post collision header names being swapped

* Fix description of `z_bg_mizu_movebg.c`

* Add scene command comment to `func_80098508` to match other scene command handlers

* Some fixup in `Camera_Demo5`

* `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
This commit is contained in:
Dragorn421 2022-02-20 14:31:31 +01:00 committed by GitHub
parent a9526a3354
commit e51fd73704
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GPG key ID: 4AEE18F83AFDEB23
34 changed files with 93 additions and 87 deletions

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@ -215,7 +215,7 @@ void DemoEc_InitSkelAnime(DemoEc* this, GlobalContext* globalCtx, FlexSkeletonHe
SkelAnime_InitFlex(globalCtx, &this->skelAnime, SEGMENTED_TO_VIRTUAL(skeletonHeader), NULL, NULL, NULL, 0);
}
void DemoEc_ChangeAnimation(DemoEc* this, AnimationHeader* animation, u8 mode, f32 transitionRate, s32 reverse) {
void DemoEc_ChangeAnimation(DemoEc* this, AnimationHeader* animation, u8 mode, f32 morphFrames, s32 reverse) {
f32 frameCount;
f32 startFrame;
AnimationHeader* anim;
@ -235,7 +235,7 @@ void DemoEc_ChangeAnimation(DemoEc* this, AnimationHeader* animation, u8 mode, f
playbackSpeed = -1.0f;
}
Animation_Change(&this->skelAnime, anim, playbackSpeed, startFrame, frameCount, mode, transitionRate);
Animation_Change(&this->skelAnime, anim, playbackSpeed, startFrame, frameCount, mode, morphFrames);
}
Gfx* DemoEc_AllocColorDList(GraphicsContext* gfxCtx, u8* color) {