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Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
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34 changed files with 93 additions and 87 deletions
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@ -564,7 +564,7 @@ void func_80B4FCCC(EnZl2* this, GlobalContext* globalCtx) {
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[unk_274].segment);
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}
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void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
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void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 morphFrames, s32 arg4) {
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f32 frameCount = Animation_GetLastFrame(animation);
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f32 playbackSpeed;
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f32 unk0;
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@ -580,7 +580,7 @@ void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 transit
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playbackSpeed = -1.0f;
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}
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Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
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Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, morphFrames);
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}
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void func_80B4FD90(EnZl2* this, GlobalContext* globalCtx) {
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