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Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
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34 changed files with 93 additions and 87 deletions
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@ -42,7 +42,7 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
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};
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static CollisionHeader* sCollisionHeaders[] = { &gHookshotTargetCol, &gHookshotTargetCol, &gHookshotPostCol };
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static CollisionHeader* sCollisionHeaders[] = { &gHookshotPostCol, &gHookshotPostCol, &gHookshotTargetCol };
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static Color_RGB8 sFireTempleColor = { 165, 125, 55 };
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