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[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
* Import n64dd code from Decompollaborate/n64dd Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> * Don't stub out missing textures * Remove @brief * Add low-effort file comments * Match OoT if style * Fix n64dd matching due to int vs long * Fix English n64dd error textures * Compress n64dd segment * Align n64dd to 0x40 --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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22 changed files with 2199 additions and 30 deletions
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@ -32,7 +32,7 @@ def ExtractFile(assetConfig: version_config.AssetConfig, outputPath: Path, outpu
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execStr = f"{zapdPath} e -eh -i {xmlPath} -b {globalBaseromSegmentsDir} -o {outputPath} -osf {outputSourcePath} -gsf 1 -rconf {configPath} --cs-float both {ZAPDArgs}"
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if name.startswith("code/") or name.startswith("overlays/"):
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if name.startswith("code/") or name.startswith("n64dd/") or name.startswith("overlays/"):
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assert assetConfig.start_offset is not None
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assert assetConfig.end_offset is not None
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