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[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
* Import n64dd code from Decompollaborate/n64dd Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> * Don't stub out missing textures * Remove @brief * Add low-effort file comments * Match OoT if style * Fix n64dd matching due to int vs long * Fix English n64dd error textures * Compress n64dd segment * Align n64dd to 0x40 --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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22 changed files with 2199 additions and 30 deletions
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@ -9,28 +9,3 @@ D_0F000000 = 0x0F000000;
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// z_bg_mjin
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D_06000000 = 0x06000000;
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#if PLATFORM_N64
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// code_n64dd_800AD410.c
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func_801C6E80 = 0x801C7740;
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func_801C7C1C = 0x801C8510;
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D_801DA410 = 0x801DA410;
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D_801E8090 = 0x801E8090;
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// game.c
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func_801C7E78 = 0x801C86F0;
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func_801C6EA0 = 0x801C7760;
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// z_en_mag.c
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func_801C70FC = 0x801C79BC;
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// z_setup.c
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n64dd_SetDiskVersion = 0x801C8808;
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// z_title.c
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func_801C7818 = 0x801C8090;
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func_801C7268 = 0x801C7BC4;
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func_801C7658 = 0x801C7ED0;
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#endif
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