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Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277)

* Document ACTOR_FLAG_UPDATE_DURING_OCARINA

* document PLAYER_STATE2_USING_OCARINA

* format

* comment tweak

* treat var as flag
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fig02 2024-10-17 21:44:35 -04:00 committed by GitHub
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commit e55e909477
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43 changed files with 67 additions and 54 deletions

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@ -191,8 +191,10 @@ typedef struct ActorShape {
//
#define ACTOR_FLAG_24 (1 << 24)
//
#define ACTOR_FLAG_25 (1 << 25)
// Actor can update even if Player is currently using the ocarina.
// Typically an actor will halt while the ocarina is active (depending on category).
// This flag allows a given actor to be an exception.
#define ACTOR_FLAG_UPDATE_DURING_OCARINA (1 << 25)
//
#define ACTOR_FLAG_26 (1 << 26)