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Document ACTOR_FLAG_UPDATE_DURING_OCARINA
and PLAYER_STATE2_USING_OCARINA
(#2277)
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA * document PLAYER_STATE2_USING_OCARINA * format * comment tweak * treat var as flag
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43 changed files with 67 additions and 54 deletions
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@ -191,8 +191,10 @@ typedef struct ActorShape {
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//
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#define ACTOR_FLAG_24 (1 << 24)
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//
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#define ACTOR_FLAG_25 (1 << 25)
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// Actor can update even if Player is currently using the ocarina.
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// Typically an actor will halt while the ocarina is active (depending on category).
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// This flag allows a given actor to be an exception.
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#define ACTOR_FLAG_UPDATE_DURING_OCARINA (1 << 25)
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//
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#define ACTOR_FLAG_26 (1 << 26)
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