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Document ACTOR_FLAG_UPDATE_DURING_OCARINA
and PLAYER_STATE2_USING_OCARINA
(#2277)
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA * document PLAYER_STATE2_USING_OCARINA * format * comment tweak * treat var as flag
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#include "z_magic_fire.h"
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25)
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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void MagicFire_Init(Actor* thisx, PlayState* play);
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void MagicFire_Destroy(Actor* thisx, PlayState* play);
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