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Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277)

* Document ACTOR_FLAG_UPDATE_DURING_OCARINA

* document PLAYER_STATE2_USING_OCARINA

* format

* comment tweak

* treat var as flag
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fig02 2024-10-17 21:44:35 -04:00 committed by GitHub
parent df1815cf8f
commit e55e909477
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43 changed files with 67 additions and 54 deletions

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@ -7,7 +7,8 @@
#include "z_obj_timeblock.h"
#include "assets/objects/object_timeblock/object_timeblock.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_4 | ACTOR_FLAG_25 | ACTOR_FLAG_LOCK_ON_DISABLED)
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_4 | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_LOCK_ON_DISABLED)
void ObjTimeblock_Init(Actor* thisx, PlayState* play);
void ObjTimeblock_Destroy(Actor* thisx, PlayState* play);